Saturation Plus

Increase Minecraft's saturation limit past 20
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saturation_plus-1.2.0-forge-1.21.6.jar

File namesaturation_plus-1.2.0-forge-1.21.6.jar
Uploader
MrKirbychuMrKirbychu
Uploaded
Feb 16, 2026
Downloads
325
Size
31.1 KB
Mod Loaders
Forge
File ID
7635862
Type
R
Release
Supported game versions
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

Forge

implementation "curse.maven:saturation-plus-959951:7635862"

Learn more about Curse Maven

What's new

Patch Notes - Version 1.2 (For Minecraft Forge 1.21.6-1.21.10)

- The Saturation status effect has been tweaked to account for mods that apply the effect for long periods of time.
    - Rather than adding 1 saturation each tick, the rate of saturation decreases exponentially (decays) after a player reaches 20.
        - For example, a player receives 0.125/tick at 21 saturation, 0.025/tick at 22 saturation, and so on.
    - This rate of decrease can be tweaked through the saturationEffectDecayRate gamerule.

- Added three customizable game rules:
    - alwaysHungry: Determines whether players can eat any food regardless of hunger level in Survival or Adventure mode.
    - maxExhaustion: Controls the max exhaustion level before hunger or saturation depletion. Set to 0 to disable exhaustion.
    - saturationEffectDecayRate: Controls the decay rate of a player's saturation gain through status effects. Larger numbers means higher decay rate; set to 0 to keep saturation gain as constant.
        - Traditional Minecraft settings: alwaysHungry = false, maxExhaustion = 4, saturationEffectDecayRate = 0.
        - Note that disabling exhaustion means players will never lose hunger or saturation. To prevent infinitely increasing saturation, set a maxSaturation if exhaustion is disabled.

 

- Additional optimizations!

 

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