Sarkaz's Furnace Side Fables
【Overview】
This mod is adapted from the Integrated Strategies mechanic and related storyline of Arknights.
【Prerequisites】
Requires GeckoLib and Curios as prerequisite mods.
【Notes】
This mod is currently in an early stage of development and may cause save corruption or other unforeseen errors. Please be sure to back up your saves before adding it.
【Introduction】
The memories of the Sarkaz slumber within the furnace. The Dead Souls burn themselves to power the newborn Kazdel, telling stories yet unfinished.
Players need to collect scattered "Thoughts" to advance game progress, while also paying attention to Thought load and keeping a clear mind.

Thoughts will be stored in the player's Thought Backpack.

【Thought System】
This mod introduces a Thought System, one of the core mechanics running through the entire game. Players will continuously gain "Thoughts" while exploring and fighting, and the state of these Thoughts affects the player's own condition.
Thoughts come in three states:
Steady: The Thoughts are stable, the character is sharp-minded, and there are no penalties — you can act and fight normally.

Turbulent: The Thoughts begin to churn, the character's mind is disturbed, and moving will continuously drain target HP, so actions must be weighed carefully.

Blocked: The Thoughts fall stagnant, the character can barely muster themselves, and movement becomes completely impossible, leaving you in an extremely dangerous situation.

Under each state, the player faces different circumstances and must adopt different strategies. How you manage your Thoughts — and when to push forward or hold back — will be the key to survival.
In addition, players can raise their Thought load limit by using relics or wearing powerful equipment, allowing them to maintain Steady Thoughts even under a higher load, and avoid frequently falling under the influence of Eras.


【Separating Truth from Falsehood】
Players can use the "Separating Truth from Falsehood" block, consuming "Conceptions" and "Last Wishes" to interpret Thoughts. After successful interpretation, collectibles can be obtained.



【New Content】
I. Sarkaz
An ancient race from Kazdel, the indigenous people of Terra, formerly known as the "Teekaz."


Revenant:

II. Endings
History is a cycle. Build a city, destroy a city, reforge, destroy again — repeated over ten thousand years. Every "Ending" within the furnace will be explored by the player themselves.

III. Eras
Different Eras bring different effects.

IV. Collectibles
Collectibles can be obtained through the interpretation of Separating Truth from Falsehood. Each collectible provides you with powerful combat bonuses.

【Future Plans】
Add other bosses from the original work.
Refine the "Thoughts" and "Conceptions" system based on Integrated Strategies mechanics.
Brand-new structures.
【Statement】
You may add this mod to servers or modpacks. However, please note that the currently released version is still an early version and will have many unpredictable issues. Please evaluate carefully before adding it.

