Sardine's Alchemy

Sardine's Alchemy adds a few useful but relatively difficult to obtain potions/potion effects that behave uniquely, intended to keep the brewing/alchemy side of the game fresh.

File Details

sardinesalchemy-1.0.4.jar

  • R
  • Oct 4, 2025
  • 295.76 KB
  • 75
  • 1.20.1
  • Forge

File Name

sardinesalchemy-1.0.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sardines-alchemy-1354736:7066034")
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-Added a new effect, Aggression.

 

Aggression is a potion effect brewed using a Potion of Tranquility and a Fermented Spider Eye.

Aggression is the polar opposite of Tranquility, making any neutral or hostile mob attack anything in sight (except creepers)

Mobs with the Aggression affect will be targetted with priority by hostile/neutral mobs nearby.

Mobs affected by Aggression will attack anyone and anything indiscrimnately, changing target if hit by something to the thing that just attacked it.

Mobs affected by Aggression are able to be calmed down using Tranquility, or mobs affected by Tranquility can be turned aggressive with Aggression.

For players, it makes everything (except their own pets and passive animals) target them.

At higher amplification levels, affected mobs gain extra strength, resistance and speed to keep them fighting for longer.

 

-Added compatability for making extended/amplified potions with redstone/glowstone.

 

-Fixed not being able to turn splash/lingering potions into this mod's potions of the same type.

 

-Nerfed Tranquility being able to turn Brutes non-hostile.

 

-Other unnamed bug fixes because I forgot, but there's a lot.