Sardine's Alchemy

Sardine's Alchemy adds a few useful but relatively difficult to obtain potions/potion effects that behave uniquely, intended to keep the brewing/alchemy side of the game fresh.

File Details

sardinesalchemy-1.0.3.jar

  • R
  • Oct 1, 2025
  • 281.86 KB
  • 23
  • 1.20.1
  • Forge

File Name

sardinesalchemy-1.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sardines-alchemy-1354736:7055214")
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- Added a new effect, Tranquility.

Tranquility is a potion effect brewed using any level of regeneration potion + cake in a brewing stand.

Tranquility makes any mob, neutral or hostile passive towards any entity that has Tranquility on them, or if the mob has Tranquility on them, they become passive towards everything until taking damage or attacking something.

As a player, attacking or taking damage while under the effect of Tranquility instantly removes the effect.

Tranquility does NOT apply to boss monsters or strong monsters like the Ender Dragon, Elder Guardian, Iron Golem, Warden or The Wither. Supports modded creatures (mostly)

-Made Nightshade slightly more common in lush caves, jungles and dark oak forests.

-Some small bugfixes