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Sanctioned

Protects your structures from explosions and any player action , even if caused by entites .

config examples :

[protection]

#If true, every generated world structure is protected.

#If false, only entries in protectedStructures are protected.

#Default: false

protectAllStructures = false

#Structures to protect when protectAllStructures is false.

#Use a structure ID such as minecraft:ancient_city or modid:structure_name.

#Structure tags are supported with a # prefix, for example #minecraft:village.

#Nothing is protected by default.

#Restart the server after changing this list.

protectedStructures = []

#Blocks players are allowed to mine inside protected structures.

#Use a block ID such as minecraft:torch or modid:block_name.

#Block tags are supported with a # prefix, for example #minecraft:logs or #forge:ores.

#Empty means players cannot mine any blocks in protected structures.

#This whitelist does NOT make these blocks vulnerable to explosions or mob destruction.

#Restart the server after changing this list.

breakableBlocks = []

#Blocks entities/players are allowed to place inside protected structures.

#Use a block ID such as minecraft:torch or modid:block_name.

#Block tags are supported with a # prefix, for example #minecraft:wall_post_override.

#Empty means no blocks may be placed in protected structures.

#Restart the server after changing this list.

placeableBlocks = []
 

Where to contact me :

-This is my discord if you wanted to contact me directly. (leo_san) OR (.leo_san) one of them should work.

-this is a link to my discord community https://discord.gg/4vFHj9beKU

The Sanctioned Team

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