saintsdragons-0.9.0+forge-1.20.1.jar
Curse Maven Snippet
What's new
Saint's Dragons - 0.9.0 - The "Friends & Foes" update
This update's packed with content, and I hope that I can provide you guys with a little something. Wishing everyone a good day/night! Ok I'm out.
What's New:
- Except for the Nulljaw, all dragons will now have an extra roar for a display when the rider presses Ctrl + 4
- New Moop model and animations
- Revamped dashing/dodging for riders to be able to steer while dashing/dodging
- Some behavioral changes to most dragons
- Reworked some aspects of the Nulljaw and changed its behavior
- Raevyx, Ignivorus, and Volitans eggs won't be lootable in chests anymore + Cindervane and Varasuchus eggs won't spawn naturally
- Some changes to flight input
- Binders are now much harder to craft with a Binder Core as the prerequisite
- New Crucible block for crafting. JEI/EMI compatible
- New Worldroot and Dragonheart materials
- New weapons and armors in general + their config. Cool abilities, I guess. Have fun!
- Scales obtaining will now be an indicator in the Codex instead of being tied to Happiness
- New Scale Plucker item to forcibly obtain three scales from your dragon, hurting it and decreasing Happiness immensely
- +10 Happiness on normal brush and +20 Happiness on its Golden variant
- Config for toggling vanilla spawn for Volitans, Raevyx, and Stegonaut
- Stegonaut and Cindervane new chest layer
- Dancing babies. Adults dancing is not a priority for now. Even Ivy dances too
-- NEW DRAGONS --
Atroxiia
- Snowy Lyndwyrms found in colder climates
- The baby is ugly
- Can swim pretty well, but not semi-aquatic and can't do much except bite underwater
- Keys are R, G or G-holding, H or H to H-holding, and 2 melees
- Fight to tame, because, what else
Draconian Swarm
- Evil creatures born from dark magic
- Includes: The Latcher, the Winged, and the Whettled
- Will attack any mob (except endermen) but prioritizes players
- New Structure "Draconian Nucleus" can be found throughout the End
- Draconian Controller for controlling the obtained Nucleus to spawn the swarm
- Config, of course
- Armor for protecting yourself from the Draconian Swarm
-- Updates to Previous Mobs --
Mossback
- Can now be eaten
- New models and animations
Ignivorus
- Some animation improvements
- Phase 2 leaping overhauled
- Wild Igni fighting overhauled, no more ult spamming
- Deleted config related to random phase 2 usage, now deterministic
- Remade some sounds
Raevyx
- Will slam down hard on the ground and deal damage after landing if you've accumulated enough velocity on diving
- Reworked some sounds
- Some changes to Roar for faster usage
- Raevyx's lightning beam will now remove oxidation from copper and can activate redstone
Volitans
- New Arrow of Venom item from Volitans' spine
- Babies have a 0.00000001% chance of leaking mild toxin that lasts for 1 second
- Water breath will turn lava into Cobblestone
Ivy
- Ivy will be recruitable after certain choices in her dialogue. No romancing. Yet. I do not know. Spare me
- Made Ivy's house data-driven
- Made the trade table data-driven
- Reduced physics
- Can fight with a sword. Otherwise, she throw hands and throws poison Volitans arrows
- Made her house not mythical
Cindervane
- New Cindervane Piebald variant that can only be bred to obtain. 15% for male and 8% for female - Thanks a lot, Yuuji! The art was beautiful
- Replaced R roar with a new double-bite ability. Roaring will be Ctrl + 4 instead
- Can now carry chests
- Will now require a saddle to be mounted
Nulljaw
- New R-key teleport ability
- Will protect you from Shulker bullets and target the Shulker itself
- Left-click to bite
- New H-key invisibility ability
- Will jump you if you attack one of them
- This sucka won't drop scales, but can now be brushed.
Varasuchus
- Now has a roost
Stegonaut
- Reanimated walk and run
- Will now require a saddle to be mounted
Bug Fixes:
- Fixed dragons with stun-tame mechanic being immortal upon dying
- Fixed Volitans jittery movement in combat
- Fixed jumping problems on ground dragons with the wrong animations
- Fixed Raevyx beam not being blockable
- Fixed duplicated chests on Stegonaut
- Removed duplicated tag that causes Ignivorus and Cindervane to spawn a lot
- Fixed Nulljaw not accepting brushes
- Changed the music disc to use Mono audio instead
- Better aligned Nulljaw's 1st-person camera
- Fixed Ignivorus starting ult using airborne animations instead of grounded
- Actually fixed breeding
- Fixed Cindervane texture
- Fixed some animations flickering
- Fixed stepping sounds on dragons not ending correctly
- Fixed the issue with taming a flying dragon mid-air (??)
- Potentially fixed dodging, dashing, and Raevyx's ground rending ability not being able to climb blocks for riders
- Potentially fixed the stun-and-tame mechanic to prevent dragons dying incorrectly
- Fixed swimming Varasuchus's animation syncing with the on-land ones
- Fixed Cindervane clumping together when flying in groups
- Fixed improper landing on flying dragon
- Limited dragon pack to only 4 members
- Improved air and water pathing
- Fixed an obscure bug about mounting a dragon when setting it to sit, causing flickering in body rotation
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