Description
Sacred Plus
A custom mod built for a competitive multiplayer server. It blends Afro Samurai's headband rivalry, legendary weapons with deep mechanics, and a full server-wide progression economy.
The Seven Sacred Weapons
- Concentrated Zombie Items
Drinkable Potion, Splash Potion, Lingering Potion, Tipped Arrow. All able to be brewed with glowstone or redstone to strengthen or lengthen the effect.
- Cursed Chime
Right-click summons two buffed "Demon Dogs" (5 XP, 3.5-min lifetime); double shift-right-click summons "Mahoraga," a dangerous entity (30 XP,15-min lifetime,1-hour cooldown).
- Neptune's Wrath
A trident dealing double damage in water, and applying buffs in rain and thunder. Shift-right-clicking a Neptune's Domain anchor will save its location. Shift-right-clicking the air teleports you (and the nearest player) to the nearest Domain for 25 of your XP levels with a 30-minute cooldown.
- Rat Staff
Spawns three buffed "Rat" silverfish for 3 XP levels; the rats refuse to attack anyone holding a Rat Staff.
- Tempus Pluvia
An item which freezes every entity within 30 blocks for 7 seconds (15-minute cooldown), ignoring players with Speed II+.
- Thornvayne
A combo sword whose damage scales quadratically ((0.65x^2 +1)) as you chain hits within a 2-second window, granting bonus effects at higher combo counts.
- WorldSlayer
A biome-reactive axe that grants Fire Resistance & Strength in "positive" biomes (Nether, deserts, jungles), inflicts Slowness & Weakness in "negative" biomes (frozen peaks, deep dark, the End), and regenerates you elsewhere.
Sacred Shards and Ingredients
These Sacred Pieces cannot be crafted or obtained in Survival. They have to be /given.
- Exponential Gem = Thornvayne
- Doom Shard = WorldSlayer
- Stan Relic = Tempus Pluvia
- Moldy Cheese = Rat Staff
- Sea's Pearl = Neptune's Wrath & Neptune's Domain
- Dark Rock = Cursed Chime
- Cursed Flesh = Brewing Ingredient for Concentrated Zombie Effect
- The Challenger = The Number Two Headband
- The Chosen One = The Number One Headband
The Divine Headbands
Two unbreakable, fireproof, ever-glowing helmets inspired by Afro Samurai. The Number One is untouchable. Invincible to all.. except the Number Two. But while the Number Two races to challenge the Number One, they're being hunted by everybody else who wants to claim the headband for themselves. The Divine Number One and the Divine Number Two headbands, are crafted from The Chosen One and The Challenger relics. As The Divine Number One Headband tastes blood, its wearer becomes more powerful. This power is not restricted to a single player. Anybody who wears the Divine Number One Headband will feel experience the power of everybody it has killed.
Points & Progression System
Every player starts with 500 Points and 150 Player Worth. The mod tracks kills, deaths (by player, self, and environment), kill/death streaks, survival streaks, and total survival hours. Advancements award Points and Player Worth based on their diffilculty . A live scoreboard leaderboard ranks the top 15 players by Points in real time.
Player Commands
/sacredplus playerworth list: Lists every player on the server, ordered by Player Worth in descending order. Perfect for seeing who would be the most valuable kill.
/sacredplus stats (username): Pastes the stats of the selected user in your chat.
/sacredplus locatenumbertwo: Searches the entire world, whether it's worn, in inventories, item frames, dropped items, or containers, to reveal the Number Two Headband's location (1-hour cooldown).
Custom Block & Effect
- Neptune's Domain
A registrable anchor block that powers Neptune's Wrath teleportation, with safe-position detection and persistent coordinate storage.
- Concentrated Zombie
A brutal status effect that hits victims with poison, blindness, darkness, nausea, and Bad Omen on application, then follows up with hunger, slowness, resistance, night vision, and strength. Available as normal/strong/long potions, splash potions, lingering potions, and tipped arrows.




