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Sablewaves

Transform Minecraft's oceans with smooth, realistic animated waves that move across the entire ocean.
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sablewaves-2.9.2.jar

File namesablewaves-2.9.2.jar
Uploaded
Aug 9, 2026
Downloads
148
Size
89.3 KB
Mod Loaders
NeoForge
File ID
8610905
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablewaves-1634962:8610905"

Learn more about Curse Maven

What's new

2.9.2

Storms were killing framerate and the water looked like someone smeared white paint on it. Turned out to be the same bug behind both, which was convenient.

The storm foam was way overdoing it. That streaky stuff that's meant to run down the back of a breaking wave was showing up at 5% of the wave height, and in a storm that's basically the whole ocean. So you got white smeared across about three quarters of the water. It also draws as its own extra layer, so it was nearly doubling everything on screen at the same time. It only shows on the top half of a crest now, and it's fainter.

The other thing is the ocean was getting drawn at full detail all the way out to the edge of the draw distance, including the bits 40 blocks away where you can't see the difference anyway. Past 22 blocks it uses a simpler mesh now. About 63% fewer polys and honestly I can't tell looking at it.

Lingering foam is off by default now. I added it last version and it just wasn't worth what it cost, a whole extra pass over the wave field every frame, and it mostly ended up looking like a doubled up set of foam lines rather than a proper trail. Still there as a toggle.

Also cut the storm particles down, they were tripling during storms for no real reason.

And auto quality actually reacts now. Before it stepped down one notch every two seconds, so if you tanked to 20fps it took forever to dig you back out.

All together storms went from about 20fps to about 45 on my potato computer. There's a Full Detail Distance slider under Visuals if you want to push it further.

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