Standards 1.13.1 / MC 26.1.2
Curse Maven Snippet
What's new
Added
- One group for the whole server. Set
commands.serverGroupto a name and everyone who logs in without a group is put in it. The first player to log in founds it. Made for servers that play as one crew, so party quests and shared homes just work. Anyone who leaves or is kicked stays out, unlesscommands.serverGroupRejoinis on. The owner can't leave it.
Fixed
- Teleporting into unloaded land could freeze the server for seconds.
/home,/warp,/back,/spawn,/world,/tpposand the rest made the server load, or even generate, the destination before checking where you'd land, and everything waited. Now the destination loads in the background, during the warmup if there is one, and you land as soon as it's ready. vanish.targetedcould not be turned on. Mobs always ignored vanished players, whatever the setting said.
Faster
- Permission checks are cached when Standards is the permission handler, and any
/rankchange still takes effect immediately. - Playtime is saved in its own file (
standards/playtime.dat), so homes, warps and balances are no longer rewritten every autosave. Existing playtime moves across on the first start. - Finding a player's group is now a single lookup, even when one server-wide group holds everybody.
- Players without the client mod no longer cost the action-bar update they can't receive.
- A broken claims provider is logged once a minute instead of flooding the log.
Factions ReForged 1.13.1 and SableCraft Diorama 1.0.2 are released alongside.
This mod has no additional files