SableCraft Standards

Do you have Standards? Every server command you end up needing, and an economy other mods can drive. /fly, /god, /home, /warp, /tpa, /back, /top, /kit, /vanish, /invsee, mail, mutes, bans - the set every server installs , built to work WITH other mods!
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Standards 1.6.0 / MC 26.1.2

File namestandards-1.6.0+mc26.1.2.jar
Uploader
sablednahsablednah
Uploaded
Sep 7, 2026
Downloads
33
Size
871.7 KB
Mod Loaders
NeoForge
File ID
8832620
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablecraft-standards-1670445:8832620"

Learn more about Curse Maven

What's new

Vanish can be set by another mod, under named holds

api/vanish could only ever read the state. It can now set it:

Vanish.hold(player, "storyteller:possess", true);   // hide
Vanish.hold(player, "storyteller:possess", false);  // release your own hold

Requested by LegendQuest's StoryTeller, whose possession feature was using spectator mode and finding it the wrong tool — a spectator flies, noclips, and has input semantics of its own that fight the feature, where a vanished player has a real grounded body a possessed creature can follow.

Named holds rather than a boolean setter. More than one thing can want somebody hidden at once, and the loser of a plain boolean is whoever releases second: a storyteller who had already typed /vanish before a scene would be revealed when the scene ended, undoing a choice they made. Each caller holds under its own key and releases only its own; the player stays hidden while any hold stands.

/vanish is itself a holder. So /vanish off during somebody else's scene releases only the command's own hold — and says so, rather than reporting "off" while you are still invisible and walk out in front of somebody believing otherwise.

Mobs no longer hunt a vanished player

Found by StoryTeller asking what vanish guaranteed before claiming it. Everything else was in place — hidden, unpushable, still solid, still subject to gravity — and this was not.

Both directions, because neither is enough alone. Nothing can acquire you as a target while hidden, and anything already hunting you forgets you as you vanish. Refusing new targets does nothing about the zombie already chasing you; clearing that zombie's target does nothing about it re-acquiring you a tick later.

It will not undo a blow already in flight or a creeper already lit. Vanishing is walking away from a fight, not rewinding it. vanishTargeted turns it off.

Notes

Built for Minecraft 1.21.11, 26.1.2 and 26.2 — take the jar matching your Minecraft version.

Self-test: 535 checks, up from 522.

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