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SableCraft Chronicler

Quests that are given by someone, somewhere . Chapters, quests and storylines from datapack files, played entirely on a vanilla client. A quest is offered by a person ,a block, or a place ; it is told in beats, with choices that branch and consequences.
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Chronicler 1.4.0 / MC 26.2

File namechronicler-1.4.0-mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 31, 2026
Downloads
9
Size
1.4 MB
Mod Loaders
NeoForge
File ID
9382031
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablecraft-chronicler-1690352:9382031"

Learn more about Curse Maven

What's new

  • Variants: other words once the world has moved on. A quest's variants reword its name, description, locked, recap, recap_endings/recap_flags, and per stage its text, objective labels and choices, for a reader whose when gates hold (the availability shape) -- first match wins, anything left out keeps the quest's own. Everywhere the text is read: journal, panel, HUD, action bar, /quests, offers, waypoints, recap. A chapter's variants reword its name, description and recap. Bad numbers are refused at load. (ZARP: Wrench in the past tense after the garage fell.)
  • when on any effect or reward: it runs, and is listed, only while those gates hold for the player.
  • Going back to someone: visit takes giver: <quest> in place of coordinates, and a new talk objective is done by right-clicking a quest's giver. A click on a giver now asks every delivery and talk addressed to it, not only the first quest's.
  • npc_say out of earshot reaches the player whose quest said it anyway (msg.say.far; far: none, or far: "<format>" for the line's own style). Okafor's lines after the Cinder in the Nether were lost.
  • Fix: a kill drop with a chance under 1 could fill the kill count before dropping enough to collect, and the quest was stuck for good (ZARP's armoury, about one player in five). Drops go on while a collect or deliver in the same beat still wants the item.

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