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SableCraft Chronicler

Quests that are given by someone, somewhere . Chapters, quests and storylines from datapack files, played entirely on a vanilla client. A quest is offered by a person ,a block, or a place ; it is told in beats, with choices that branch and consequences.
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Chronicler 1.3.7 / MC 26.2

File namechronicler-1.3.7+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 24, 2026
Downloads
9
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9315260
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablecraft-chronicler-1690352:9315260"

Learn more about Curse Maven

What's new

  • Fix: a chapter's achievement was granted only at the instant its last quest completed, so a world that gained the achievements pack later (the log says "Found new data pack chronicler_achievements") never got the chapters already finished. Every login, and every /reload, now grants whatever the journal already says was earned: the root, each chapter whose quests are all done, each ending reached. Idempotent and quiet. (ZARP's save: Settling In and The Fire done, no achievement.)
  • Every shipped chapter now has an icon, so the achievements tab and the journal are no longer a column of books (ZARP: vault door, sword, brewing stand, blaze powder, eye of ender, nether star; the camp's three side chapters steak, paper, boots; the prologue a torch and bread). The key was always there -- any item id on a chapter, the written book when unset -- and is now in the README.
  • Quests see inside backpacks. collect counts and deliver/consume take from anything a player carries that shares its contents -- a Sophisticated Backpack, a shulker box, any item with NeoForge's item capability -- carried in the inventory or worn in a Curios slot. Loose items go first, then pockets, then containers; a bag inside a bag is left alone. Nothing names a backpack mod; whoever registers the capability is counted. (Sable, via ZARP.)
  • Fix: the achievements tab drew the missing-texture check. Its background was written as a texture path (minecraft:textures/gui/advancements/backgrounds/stone.png), but since 1.21.2 an advancement background is a client asset id and the game adds textures/ and .png itself -- so it looked for textures/textures/...stone.png.png on every line. Now minecraft:gui/advancements/backgrounds/stone.
  • A pack can restyle the tab: background: threadwork:gui/advancements/zarp on a chapter (the first chapter to name one wins; the PNG ships in the pack's assets), or achievements.background in the config to override every pack.