SableCraft Chronicler

Quests that are given by someone, somewhere . Chapters, quests and storylines from datapack files, played entirely on a vanilla client. A quest is offered by a person ,a block, or a place ; it is told in beats, with choices that branch and consequences.
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Chronicler 1.3.4 / MC 26.2

File namechronicler-1.3.4+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 12, 2026
Downloads
8
Size
1.3 MB
Mod Loaders
NeoForge
File ID
9146669
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:sablecraft-chronicler-1690352:9146669"

Learn more about Curse Maven

What's new

  • Journal home page. The panel opens on Home: what you are on (tracked first, each with its current objective), what is on offer (nearest first, with where and how far), and the story so far -- a recap told from the recap lines of the quests you have finished, plus recap_endings lines for the endings you reached and recap_flags lines for the player flags you set (a world: prefix reads a world flag) -- a mid-quest choice that tells in the story without being a chapter ending. A chapter's own recap is the act as one paragraph, standing in for its quests' lines once every quest in recap_covers is done (unsaid: every quest that counts toward it); their ending and flag lines still follow. Optional per quest and chapter; a pack with none has no recap. /quest recap says the same in chat. The prologue and ZARP carry recap lines.
  • Curios pockets: with Curios installed, items in its slots count for collect and deliver, and are taken (after the main inventory) when a quest consumes them -- Kit's Scarf worn in a head slot meets "carry Kit's Scarf". A soft seam, reached by name, so nothing is needed to build it; /chronicler status reports it.
  • HUD: Nearby. What is on offer within tracker.hudOfferRadius blocks (default 24, 0 off), nearest first, capped by tracker.hudMaxOffers.
  • A person or block with several quests you could take now lists them all, each with Accept and Info, and names what you are already on there -- not the first alone, which hid the rest of the camp's board. A hand-in they are waiting for still comes first.
  • Fix: the HUD vanished for anyone with a debug line pinned (F3+F6): showDebugScreen() is true then too. It now steps aside only for the debug charts.
  • Several quests on one giver block: a position giver can be "of": "<quest>", giving from that quest's block -- ZARP's camp fire now keeps a rota of jobs (Firewood is the first). A click, or standing by the fire, is about the first quest you can take (cooldowns respected), else the one you are on; a hand-over for any of them comes first -- the same rule as several quests on one person. Two quests naming the same near_spawn share its block instead of the second landing on top of the first's campfire.
  • Fix: the "!" over an NPC giver sat at an ordinary person's height whatever their scale -- in a big man's name (Sarge), or a metre over a child's head (Kit). It now sits just over the nameplate, which rises and falls with them.

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