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Sable Trees

Chop trees the real way: notch, back-cut and watch them fall with full Sable physics.
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sabletrees-neoforge-1.21.1-0.4.0.jar

File namesabletrees-neoforge-1.21.1-0.4.0.jar
Uploader
SnissacSnissac
Uploaded
Oct 21, 2026
Downloads
48
Size
767.5 KB
Mod Loaders
NeoForge
File ID
9279723
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-trees-1744089:9279723"

Learn more about Curse Maven

What's new

Changelog — 0.4.0

New

- Rooted ground: the block under a standing tree can't be dug out from under it anymore (the tree used to float). Fell the tree and dig the roots out of the stump with a shovel first.
- Loose branches fall for real: after a fall, branches that are only held by leaves or a corner come off and drop, instead of staying attached through the air. Pieces that break off always start falling, even from a tree that has already settled.
- Notching a stripped log keeps the stripped look.
- Physics weight of logs and leaves now comes from Sable, so branch strength, impact damage and explosions match the real mass of each block.
- The Pancake advancement is now a regular advancement.

Fixes

- Out of memory on load: the game could get stuck on the loading screen.
- Stripping a log with an axe no longer marks the tree as player-built, so stripped trees fall normally.
- A hit just above a notch (the aim slipping through the notch gap) now counts as the back cut instead of making a second notch.
- Cutting below a high notch now brings the whole tree down;
- Big falls no longer flood the game's sound limit.
- Fixed a rare crash when a fallen tree was removed while it was splitting apart.

Optimization

- Much lighter model loading
- Fallen trees are tracked in memory instead of reading their saved data on every physics contact and tick.
- Floating logs: water is checked once per second instead of on every physics step.
- Leaf decay on fallen trees is spread across ticks and only refreshes the blocks next to each fallen leaf.
- Event logging moved to the debug log.

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