Sable: Sublevel Detection

A sensor that gives you Redstone and optionally CC: Tweaked feedback to the occupancy state of your Sable sublevels.
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sable_sublevel_detection-1.1.jar

File namesable_sublevel_detection-1.1.jar
Uploader
GreyTSSGreyTSS
Uploaded
Sep 6, 2026
Downloads
25
Size
74.6 KB
Mod Loaders
NeoForge
File ID
8819525
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-sublevel-detection-1669998:8819525"

Learn more about Curse Maven

What's new

v1.1
Added the Seated Sublevel Sensor:
* This sensor only detects players that have sat down on a sublevel.
* This sensor has no direct interaction with seat objects, and instead applies to the entire sublevel.
* It contains the same CC: Tweaked methods contained within the Occupancy Sensor. * It has a very similar recipe to the Occupancy sensor, with a minecart being used in place of the eye of ender. * I tested five mods, Create, Maccaws, Furnitury, Mr Crayfish, and Jammy Furniture. Only Create and Furnitury were operational. The other 3 proved to have direct incompatibility with Sable completely, likely do to hardcoded worldpos math related to mounting the chair entity. Any other mod that adds sit-able chairs should work provided the mod already is compatible with Sable.

Sensor Swapping The Seated and Normal sensors have a very similar recipe, with one unique item each. The eye of ender for the normal, and a minecart for the seated. Right clicking one sensor with the unique item of another sensor will automatically swap the sensortype to the type that corresponds with the used item. The old item is ejected and able to be reclaimed.

Bugfixes: getOccupantsNames() table no longer has literal wrapping around index values.

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