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Sable Mob Paths

Mobs walk onto, off and between Sable ships and trains, and villagers live and work on them.
Illagers on one carriage of a Dungeon Train spot a villager on the next.

Illagers on one carriage of a Dungeon Train spot a villager on the next.

Description

This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.

What it does

Sable lets you build moving ships, trains and other structures. Out of the box, a mob can find its way around the one structure it is standing on, but it can't plan a route from the ground onto one, off it again, or across to the next.

Sable Mob Paths fills that gap:

  • Boarding and getting off. Mobs chasing you, or anything else they want to reach, walk onto a moving structure and step off it again.
  • Crossing between structures. Mobs walk from one structure to the next, such as from carriage to carriage along a train.
  • Villagers that live on board. Villagers on a structure use the job sites, beds and bells on that same structure. They work, farm, sleep, breed and spawn iron golems there.
  • Raids that follow the ship. A Bad Omen on board starts a raid that stays with the structure as it moves.

What it doesn't do

  • A villager won't claim a job site or bed on a different structure from the one it is on.
  • Amphibious mobs, such as frogs, don't cross onto structures.
  • Paths on a tilted structure are approximate. It assumes structures stay level.
  • Mobs don't jump a full block up onto a deck. Give a raised deck a slab, stairs or a ramp to walk up.

Setup

  • Needs Sable 2.0.5 or newer, on NeoForge 1.21.1.
  • Install it on the server, or in your game for singleplayer.
  • No config, commands, items or blocks. It just works.
  • It doesn't send anything over the network.

To check it is running, look for [SableMobPaths] in latest.log.

Licence

PolyForm Shield 1.0.0, the same licence as Sable. Source: GitHub.

Sable Mob Paths Team

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Ive been buiding games for over 15 years. Award winner game developer. Forbes 30 / 30.

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