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Sable - Make it compatible

Brings compatibility between sable and various mods
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Sable - Make it compatible 1.3.0 (NeoForge 1.21.1)

File namemake-it-compatible-sable-1.3.0.jar
Uploaded
Oct 11, 2026
Downloads
974
Size
802.7 KB
Mod Loaders
NeoForge
File ID
9127745
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sable-make-it-compatible-1606907:9127745"

Learn more about Curse Maven

What's new

Sable - Make it compatible 1.3.0

Immersive Portals x Sable moved here

  • The Immersive Portals patch now lives in this mod, in the version that Immersive Portals - Make it compatible carried until its 1.2.0. That mod no longer has it: install both to keep vehicles and portals working together.
  • What the patch does: portal collision and vehicle collision both work; vehicles stay loaded and visible through portals, from another dimension too; a vehicle drives through a portal with its momentum and everyone on deck (cross-dimension portals move it into the other dimension); a vehicle halfway through is in both places at once, can be walked on, edited and is lit by each world; a portal built and lit on a vehicle travels with it; Create Aeronautics balloons keep their lift across a portal and Simulated's physics staff works through one; Veil's recompiled shaders keep the portal-plane cut.
  • Its options moved to config/micsable-common.toml (sideArmMode, hullLightPerPortalSide, balloonLiftContinuity, debugLogging).
  • With an Immersive Portals - Make it compatible older than 1.3.0 installed, this copy of the patch stands down and asks for an update, so the two never apply the same mixins twice.

New patch, Sable x Voxy

  • Under a shaderpack, sub-levels are now hidden behind Voxy's distant LOD terrain. Before, a ship or plane beyond a distant mountain was drawn straight over it, because shaderpacks with their own Voxy support (Complementary, BSL, Photon, ...) keep the LOD out of the game's depth buffer. The LOD depth is now lent to that buffer while the world is drawn and taken back before the shaderpack reads it, so the pack's own LOD shading does not change.
  • Works with Voxy loaded through Roxy and with the Voxy Forged port. It needs Sable, Voxy and Iris, and stays dormant without any of them.
  • A sub-level floating in distant LOD water now sits in the water instead of being painted over it.
  • New option Sub-Levels Behind LOD (Shaders) under Mods, Make it Compatible: Sable, Config (on by default).

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