Sable Fluid Rules
A small NeoForge mod for Minecraft 1.21.1 that tweaks how Sable and Create interact with fluids.
Features
No infinite water in Sable contraptions Can configure if water inside a Sable sub-level (contraption) can form infinite source.
Configurable Create boiler liquids Can configure what create steam boiler can accept as a liquid as well as its mB/tick cost.
Requirements
- Minecraft 1.21.1 + NeoForge 21.1.x
- Create 6.0.x
- Sable 2.0.x
Configuration
Everything lives in config/sablefluidrules.toml
# Prevents water from forming infinite source blocks inside Sable sub-levels (contraptions)
disableInfiniteWaterInSubLevels = true
# mB/tick required per boiler heat level for each fluid. Fluids without an entry cost 10
[boilerLiquids]
"minecraft:water" = 10.0
To make boilers reject water, remove it from the list.
[boilerLiquids]
"create:milk" = 0.5
On a lvl9 steam engine, this would require 90 mB/sec vs 1800 mB/sec for water (10 mB/t)