Sable Fluid Rules

Tweaks how Sable and Create interact with fluids.

Sable Fluid Rules

A small NeoForge mod for Minecraft 1.21.1 that tweaks how Sable and Create interact with fluids.

Features

No infinite water in Sable contraptions Can configure if water inside a Sable sub-level (contraption) can form infinite source.

Configurable Create boiler liquids Can configure what create steam boiler can accept as a liquid as well as its mB/tick cost.

Requirements

  • Minecraft 1.21.1 + NeoForge 21.1.x
  • Create 6.0.x
  • Sable 2.0.x

Configuration

Everything lives in config/sablefluidrules.toml

# Prevents water from forming infinite source blocks inside Sable sub-levels (contraptions)
disableInfiniteWaterInSubLevels = true

# mB/tick required per boiler heat level for each fluid. Fluids without an entry cost 10
[boilerLiquids]
    "minecraft:water" = 10.0

To make boilers reject water, remove it from the list.

[boilerLiquids]
    "create:milk" = 0.5

On a lvl9 steam engine, this would require 90 mB/sec vs 1800 mB/sec for water (10 mB/t)

Sable Fluid Rules Team

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