This mod makes Sable physics objects do damage to players and entities.
If an object hits an entity with enough velocity, it will do damage. The amount of damage is proportional to the velocity at which the object hits the entity.
There is also another type of damage. When a physics object collides with a solid block with enough velocity, it will cause a "blast radius" at the area of the impact. The scale of the radius and the amount of damage done are also proportional to the velocity. The most damage is dealt at the site of the impact, while there is falloff further away from the center. This type of damage causes a really annoying explosion sound and burst of explosion particles.
All settings, such as the regular damage multiplier, blast radius multiplier, radius size multiplier, impact thresholds, sound volume, etc can be configured. I have not added custom config buttons because I am lazy, so the config might be hard to navigate. I might fix this later.
There will surely be a lot of problems with this mod because it's kind of poorly made. If you find problems with it or have complaints or suggestions, join my Discord.
This mod was made with the help of Claude Code.
In case it wasn't clear, you need Sable to use this mod.

