Sable Autonomous Chunk Loader
Sable Autonomous Chunk Loader adds a dedicated chunk-loading block for moving physical constructions created with Sable.
It allows drones, vehicles, ships, missiles, and other physical constructions to continue operating independently, even when no players are nearby.
Features
- Keeps the entire Sable physical construction loaded and ticking.
- Loads normal world chunks around the moving construction.
- Configurable loading radius and update limits.
- Optimized ticket processing to reduce TPS spikes.
- Automatically follows the construction as it moves between chunks.
- Releases all chunk-loading tickets when the loader or construction is destroyed.
- The loader has zero explosion resistance, so explosions can easily disable it.
- Includes a dedicated Creative Mode tab.
- Fixes unstable NeoPeripheral radar coordinates for Sable constructions.
- Supports multiple independent chunk loaders without ticket conflicts.
- Previously disabled loaders automatically recover after updating.
How to Use
- Place an Autonomous Chunk Loader on your construction.
- Assemble the construction using Sable.
- The loader will automatically activate and keep the construction and surrounding chunks loaded.
- Destroying the loader disables chunk loading for that construction.
Configuration
Configuration file:
config/sable-autonomous-chunk-loader-server.toml
Available settings include:
- Surrounding chunk-loading radius.
- Position update interval.
- Maximum ticket changes per tick.
- Maximum number of unloaded chunks requested per tick.
Large loading radii may increase server load.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.(228-234)
- Sable 2.0.3
- NeoPeripheral 1.4ve or newer — optional
The chunk-loading logic runs on the server, but the mod must be installed on both the client and server because it adds a custom block and resources.

