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Cobblemon Rustling Spots

Rustling Spots adds dynamic, world-driven “rustling spots” across the Overworld.

File Details

Cobblemon Rustling Spots 1.5

  • R
  • Jan 10, 2026
  • 5.75 MB
  • 287
  • 1.21.1
  • NeoForge

File Name

rustlingspots-1.5.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rustling-spots-1392106:7442631"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Rustling Spots v1.5

This update expands Rustling Spots into the Nether with two brand new Nether-exclusive families, improves localization support, refreshes the Water loot pool and fixes cave spawning logic.

Note for servers and modpacks: To refresh modded biome compatibility and restore the latest default Pokémon and item pools, it is recommended to delete the folders inside config/rustlingspots. Then restart to regenerate updated defaults.


📌 Changelog

  • Added two new Nether-exclusive Rustling Spot families, expanding exploration and encounters across the Nether:
    • 🔥 NetherFlamme
      A new Rustling Spot that appears directly on lava surfaces and netherrack in the Nether.
      Focused on pure fire and extreme heat, it can reveal Fire-type Pokémon adapted to molten environments and roll lava-themed loot such as magma-related items, fire berries, Poké Balls and rare Fire Stones.
    • 🔵 SoulFlame
      A second Nether-exclusive Rustling Spot spawning only on Soul Sand and Soul Soil.
      SoulFlame leans into a darker atmosphere with Ghost, Dark and cursed Fire Pokémon surrounded by blue flames and soul energy.
      Loot includes soul-themed blocks, spectral items, Ghost and Dark gems, Dusk Balls and rare artifacts such as Dusk Stones.
  • Added new translations: French, Japanese, Russian, German, Brazilian Portuguese, Spanish and Chinese.
  • Added Trident, Spelon Berry and Aguav Berry to the Water items pool.

🐛 Fixes

  • Fixed unknown item entries in Water loot tables.
  • Fixed Cave Rustling Spots not spawning naturally in underground caves by correcting vertical surface detection logic.