Rustling Leaves 2.8.0
Curse Maven Snippet
What's new
Added
- Leaf sounds of their own, cut from real field recordings: a dry crunch and swish when you walk through leaves, soggy steps in wet leaves after rain and the scrape of a rake. They replace the borrowed block sounds.
- A rusty carpet of needles under spruces, pines and other conifers. Fallen needles are mostly brown now, as dead needles are, and they cover the forest floor almost everywhere instead of in a few thin patches.
- Leaves blow the way the rain slants with Petrichor: Rain & Storms and the way the snow drifts with
Hoarfrost: Snow & Blizzards. Their gusts, squalls and whirlwinds stay. The option
leaves.livingWindnow covers these mods too. - Client option
leaves.placedLeaves: leaves placed by players (hedges, leaf roofs, decorations) no longer shed leaves or get a leaf carpet under them, so builds stay tidy. Turn it on to have them shed like trees.
Changed
- New textures for leaf carpets and piles, strewn from the same small leaf sprites as the falling leaves, so a pile
looks like a heap of those very leaves. With
leaves.oldLeafTexturesthe piles get their old textures back too. - Fewer leaves stick up from piles, and less steeply: piles look fluffy instead of bristling with dark shards.
- The pixel shadows of falling leaves fall the same way as the shadows of a shader pack that tilts the sun's path (BSL, Complementary Unbound and others), instead of always to the east or west.
- Shader packs see falling leaves as leaves. With an Iris shader pack, leaves in the air are shaded the way the pack shades the tree crowns: they light up when the sun shines through them, glowing gold and red against a low sun, instead of being lit like a piece of ground.
Fixed
- No more short stutters caused by the leaf litter: the game froze for 50-70 ms every half minute while the litter was saved, and for up to 100 ms after joining a world or teleporting while it was loaded. Saving and loading now go a little at a time and the files are read in the background; a tick of the mod stays under about 3 ms.
- Leaves floating on the water no longer sink into it with shader packs whose water moves in waves (BSL, Photon, MakeUp and others): they stay on top of the drawn water, sharp and in full colour, instead of showing dimly through it.
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