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Runic Structures

Runic Structures turns every generated structure in Minecraft, like temples, fortresses, strongholds, monuments, mansions, and any modded structures, into permanently hostile territory. Built for the Runecraft modpack.

File Details

Runic Structures 1.0.0 (Forge 1.20.1)

  • R
  • Jun 16, 2026
  • 101.68 KB
  • 14
  • 1.20.1
  • Forge

File Name

runicstructures-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:runic-structures-1504113:8256459")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[1.0.0] - 2026-06-16

Lycanites Mobs Integration

  • Structure-territory layer: element-matched Lycanites creatures are blended into per-structure mob pools, scaled by progression tier, across the nether, ocean, cave/mineshaft, crypt/stronghold, ancient-city, end, mage/arcane, and ruins archetypes. Coherent factions (Goblins of Tyranny, cultist towers, Barako village) are intentionally left unchanged.
  • Element-aware guardian theming: Lycanites elites spawned in runic structures gain element-themed names (e.g. "Infernal Afrit", "Frozen Reiver") and an rs_guardian tag for downstream systems, with configurable bonus XP (lycanites.guardianBonusXP). Toggle via lycanites.eliteTheming.
  • Lycanites bosses (Rahovart, Asmodeus, Amalgalich) added to the default mob blacklist so they are never force-spawned.
  • Bundled, soft-dependency design: missing Lycanites IDs resolve gracefully, so packs without Lycanites Mobs are unaffected.

Fixed

  • Completed the Darkness structure effect: applyDarkness/darknessAmplifier config and the per-structure darkness profile field, which the profile JSON and player-effect handler already referenced.