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Runic Gods

Runic Gods brings a pantheon of powerful deities to Minecraft, letting players choose a patron, earn divine favor through worship and offerings, unlock blessings and face consequences for abandoning their faith.
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Runic Gods 0.3.0 (Forge 1.20.1)

File namerunic_gods-0.3.0.jar
Uploader
OtectusOtectus
Uploaded
Oct 26, 2026
Downloads
15
Size
2.3 MB
Mod Loaders
Forge
File ID
9332874
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:runic-gods-1682991:9332874")

Learn more about Curse Maven

What's new

0.3.0 — The Faith Update

A major update to worship, progression, rituals and divine challenges, with a complete in-game guide, clearer menus and a refreshed look.

New Features

  • Devotion, vows and mastery titles. Every god now has unique objectives, a vow and an Ascendant challenge with peaceful and combat paths.
  • Reworked rituals. All 33 rituals now preview their costs, targets and duration before confirmation. Costs are only taken when the ritual succeeds. God locators can also be used for rituals, giving peaceful players an alternative to earning a sigil.
  • Summon and challenge every god’s avatar. Once you reach Devout, sneak-use your monument with a Challenge Token at a suitable 17×17 site. BrassAmber Battletowers is no longer required to reach every avatar. Tokens are refunded if the avatar leaves without a victory.
  • Personal boss rewards. Rewards are saved until you can collect them, including when your inventory is full. Damage, support, pets and summons can contribute to participation, and weapon-drop protection is tracked separately for each player.
  • Themed trials for leaving your god. Departure trials now have clearer warnings, tracked progress and recovery options. Early phases can be cancelled, and trial time only advances while you are online.
  • Atonement and returning to your faith. Complete devotion objectives and keep vows to lift curses and cleanse scars. Sneak-use your ruined idol to return to your former god without a new cooldown.
  • Rivalry contests. Bring a rival god’s Challenge Token to your own monument to challenge its avatar and build regional standing. Rival worshippers can also reconcile by praying together.
  • The Divine Codex. A complete guide with 13 chapters covering worship, rituals, gods, weapons, trials and troubleshooting. Includes illustrated recipes, search, and information reflecting your server’s gods and settings. Receive it on first join or craft it with a book and a gold nugget.
  • A new status screen. View your faith’s details across eight tabs. Open it by sneak-using your monument with an empty hand, assigning a key, or using /runic_gods status.
  • More guidance and controls. Added introductory tips, monument interaction hints, milestone advancements, monument access settings and expanded player commands.

Progression and Gameplay

  • New worlds use the Adventurer profile by default: no offline favor loss, prayer keeps blessings active, curses are short and nonlethal, and ritual cooldowns better suit regular play sessions. Upgraded worlds retain Classic rules unless changed in the server settings.
  • Safer offerings. Normal use offers one item; sneak-use previews a full-stack offering and requires confirmation. Valuable items receive accidental-offering protection, and divine runes, sigils, tokens and locators cannot be offered.
  • More meaningful worship. Repeated offerings lose value temporarily, and some offerings require items you crafted or enemies you defeated yourself. Fixed several ways to farm devotion and rewards.
  • More reliable blessings. Tier changes now replace old blessings correctly, previously inactive bonuses work, and cleanup respects effects from other mods and beacons.
  • Safer divine weapons. Abilities avoid allies, pets and protected players. Failed abilities explain the problem without spending cooldown or durability, and tooltips show their actual values.
  • Fairer curses and scars. Adventurer curses include protection after respawning, and scars cannot reduce maximum health below five hearts.

Interface, Accessibility and Visuals

  • In-game display settings. Adjust the HUD, codex and effects through the mod’s Config button or the status screen’s Display button, with placement previews and reset options.
  • A clearer, adjustable HUD. Improved text contrast, dark backgrounds, wrapping, scaling and positioning keep information readable and on screen. Prayer indicators can be controlled separately from favor.
  • Better keyboard and narrator support. Navigate status details, recipes and featured items without a mouse. Recipe displays can be paused or switched to manual browsing.
  • More comfortable codex reading. Choose single-page or two-page layouts, larger text and extra line spacing. Improved search, captions and navigation, while preserving your place when resizing.
  • Clearer ritual and challenge previews. Outlines show ritual areas and highlight missing floor blocks or blocked spaces at a Challenge Rite site, even with reduced particles.
  • Refreshed artwork and effects. Updated icons, monument carvings, patron markings, avatar shields and Lifewood weapon states. Added adjustable glow brightness and an optional Classic Density resource pack with 16×16 world-block and monument-front textures.
  • Smoother animations and lighter rendering. Prayer and other player poses transition smoothly, animation toggles clear active poses correctly, and the HUD and codex perform less rendering work. More effects now respect particle settings and budgets.
  • Improved Jade and JEI support. Added monument and ruined-idol tooltips, god-specific item information and binding recipe support.

Important Fixes

  • Fixed faith data being lost when returning from the End, and missing patron information after changing dimensions.
  • Fixed binding, tier and favor updates failing to appear on the HUD, along with prayer-bar rendering errors.
  • Fixed players becoming stuck after rebinding following a departure cooldown.
  • Fixed binding interactions with armor stands and the binding recipe incorrectly consuming the god’s locator.
  • Fixed rituals consuming resources without granting their benefit, healing hostile mobs, granting unintended experience or removing unrelated effects.
  • Fixed frozen trial summons, incorrect curse behavior and retained items being lost after repeated deaths.
  • Fixed missing creative-tab items, untranslated text, incorrect god names and several optional-mod detection issues.

Updating

  • Existing 0.2.x saves migrate automatically, preserving progression and existing Ascendant status.
  • If a custom god’s datapack is removed, /runic_gods faith release lets affected players leave that faith without penalties.
  • Clients and servers must use matching versions. This release uses network protocol 7.

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