Runic Gods

Runic Gods brings a pantheon of powerful deities to Minecraft, letting players choose a patron, earn divine favor through worship and offerings, unlock blessings and face consequences for abandoning their faith.
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Runic Gods 0.1.0 (Forge 1.20.1)

File namerunic_gods-0.1.0.jar
Uploader
OtectusOtectus
Uploaded
Sep 5, 2026
Downloads
5
Size
853.3 KB
Mod Loaders
Forge
File ID
8814288
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:runic-gods-1682991:8814288")

Learn more about Curse Maven

What's new

[0.1.0] — 2026-09-05 — Major Boss & Data Overhaul

Added

  • Boss health, phase, and encounter state now persist through chunk unloads and server restarts.
  • Added a full boss encounter system with telegraphs, recovery periods, repositioning, phase transitions, enraging, and multiplayer scaling.
  • Every god can now define its own combat style, abilities, spells, loot, encounter mechanics, and behavior through datapacks.
  • All built-in gods now have native fallback abilities, so boss fights work without Iron's Spells installed.
  • Added unique encounter mechanics for each divine domain, including summons, charges, healing, walls, beams, and spell effects.
  • First kills now guarantee each god's deity sigil and signature weapon, while repeat kills use configurable drop chances and pity protection.
  • Improved BrassAmber Battletowers integration with data-driven boss spawning and safer replacement behavior.
  • Added /runic_gods validate and improved boss debugging commands.
  • Added new boss animations, sounds, visual effects, particles, and translatable boss titles.
  • Added configurable client particle quality levels.

Changed

  • God-specific balance and behavior settings now live in each god's JSON definition, while the TOML config handles global rules and multipliers.
  • Aurex: warhammer_of_creation renamed to worldshaper_hammer.
  • Viren now uses a ranged bow combat style.
  • Updated several divine weapon IDs to match their actual registered items.
  • World save data has been restructured for the new boss progression system.
  • Commands now properly support both built-in and datapack-added namespaced gods.

Removed

  • Removed the old legacy pantheon system. Runic Gods now uses the 8 Runecraft-native gods.
  • Removed numerous old per-god TOML settings that are now controlled by datapack definitions.

Fixed

  • Battletowers golems are now replaced only when a Runic Gods boss successfully spawns.
  • God-related commands now correctly accept bare IDs such as aurex as well as namespaced IDs such as runic_gods:aurex.

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