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RuneDelta

150 runes for tools, armor, shields and weapons that spice up combat and exploration

File Details

0.3.0-1.21.11-Fa

  • R
  • Mar 9, 2026
  • 426.19 KB
  • 21
  • 1.21.11
  • Fabric

File Name

runedelta-fabric-0.3.0-publish.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:runedelta-1471918:7734897"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

RuneDelta 0.3.0
Released Mar 9, 2026

This update introduces the Rune Discovery and Mastery systems, major UI fixes, and expanded boss and progression mechanics.

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Highlights

- Added Rune Discovery system with progressive rune reveal
- Added Rune Mastery and Rune Family Mastery skill trees
- Major Codex / Metrics / Builds UI fixes
- Overhauled boss loot systems for major vanilla bosses
- Added dimension and source-gated rune progression
- Multiple stability and crash fixes

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Core Fixes

- Fixed RuneDelta advancement tab visibility and advancement trigger flow
- Fixed codex, builds, and metrics UI layout issues (wrapping, overlap, centering, scaling)
- Fixed mastery and family UI interaction behavior
- Reduced excessive rune tooltip and debug chat spam
- Fixed discovery and encryption display issues across Codex and metrics pages
- Fixed several crash scenarios tied to UI page rendering and corrupted jar edge cases

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Rune Discovery and Codex Systems

Added a progressive rune discovery system.

- Undiscovered runes start obfuscated
- Reduced rune effectiveness while undiscovered
- Rune reveal progresses through activation usage
- Codex mirrors reveal state with progress counters
- Added rarity-based discovery targets (basic to top-tier progression)
- Added randomized reveal behavior (not strictly left-to-right)
- Creative mode override added (runes display fully revealed in creative)
- Added obfuscation support to metrics and recommended builds pages

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Mastery Systems

Added new progression trees.

Rune Mastery Tree
- Discovery branch
- Power branch
- Acquisition branch

Rune Family Mastery Tree
- Family progression page
- Set-bonus progression scaling

Additional improvements

- Clearer branch and category structure
- Added progress indicators (x/x tracking)
- Improved unlock user experience
- Added detailed effect and multiplier descriptions
- Tuned mastery pacing to prevent overly fast progression
- Added ascended ranks for family mastery (rank 2 support)
- Set bonuses now scale with ascended family mastery

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Boss / Raid / Crusader Changes

- Reduced big crusader raid size to match legacy balance
- Reduced Warlord guaranteed fragment drop to 9

Boss Loot Packages

Major vanilla bosses now drop

- 1 Legendary Rune
- 2 Utility Items
- 27 Rune Fragments

Additional changes

- Added weighted legendary rune pools per boss (Dragon / Wither / Warden)
- Added boss rune memory to prevent duplicate legendary drops
- Added boss-specific weighted utility drop tables
- Runebosses now despawn when the player dies

Beastmaster Improvements

- Fixed mount handling and hostility logic
- Updated spear material behavior across tiers

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Rune / Item / Gameplay Adjustments

- Tightened mining fragment proc restrictions to intended tool scope
- Adjusted utility item and set bonus behavior for design parity
- Updated Cyberboots behavior
  - Removed wind charge
  - Fixed jump timing
  - Fixed slow-fall behavior

Glint System Updates

- Stabilized glint behavior for intended targets
- Added fallback direction logic when rune interaction fails

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World and Drop Progression

- Added dimension-based rune drop restrictions
- Added source-gated rune acquisition paths (boss, dungeon, dimension, endgame)
- Added cypher gating for top-tier rune unlock paths

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Advancements

- Added advancement coverage for mastery and family progression
- Added boss, mastery, and family advancement chains
- Fixed advancement schema issues preventing tab population

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Stability and Packaging

- Hardened build and deploy workflow
- Added jar validation checks
- Improved logging and issue tracking

Version updated to 0.3.0