File Details
0.3.0-1.21.11-Fa
- R
- Mar 9, 2026
- 426.19 KB
- 21
- 1.21.11
- Fabric
File Name
runedelta-fabric-0.3.0-publish.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
RuneDelta 0.3.0
Released Mar 9, 2026
This update introduces the Rune Discovery and Mastery systems, major UI fixes, and expanded boss and progression mechanics.
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Highlights
- Added Rune Discovery system with progressive rune reveal
- Added Rune Mastery and Rune Family Mastery skill trees
- Major Codex / Metrics / Builds UI fixes
- Overhauled boss loot systems for major vanilla bosses
- Added dimension and source-gated rune progression
- Multiple stability and crash fixes
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Core Fixes
- Fixed RuneDelta advancement tab visibility and advancement trigger flow
- Fixed codex, builds, and metrics UI layout issues (wrapping, overlap, centering, scaling)
- Fixed mastery and family UI interaction behavior
- Reduced excessive rune tooltip and debug chat spam
- Fixed discovery and encryption display issues across Codex and metrics pages
- Fixed several crash scenarios tied to UI page rendering and corrupted jar edge cases
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Rune Discovery and Codex Systems
Added a progressive rune discovery system.
- Undiscovered runes start obfuscated
- Reduced rune effectiveness while undiscovered
- Rune reveal progresses through activation usage
- Codex mirrors reveal state with progress counters
- Added rarity-based discovery targets (basic to top-tier progression)
- Added randomized reveal behavior (not strictly left-to-right)
- Creative mode override added (runes display fully revealed in creative)
- Added obfuscation support to metrics and recommended builds pages
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Mastery Systems
Added new progression trees.
Rune Mastery Tree
- Discovery branch
- Power branch
- Acquisition branch
Rune Family Mastery Tree
- Family progression page
- Set-bonus progression scaling
Additional improvements
- Clearer branch and category structure
- Added progress indicators (x/x tracking)
- Improved unlock user experience
- Added detailed effect and multiplier descriptions
- Tuned mastery pacing to prevent overly fast progression
- Added ascended ranks for family mastery (rank 2 support)
- Set bonuses now scale with ascended family mastery
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Boss / Raid / Crusader Changes
- Reduced big crusader raid size to match legacy balance
- Reduced Warlord guaranteed fragment drop to 9
Boss Loot Packages
Major vanilla bosses now drop
- 1 Legendary Rune
- 2 Utility Items
- 27 Rune Fragments
Additional changes
- Added weighted legendary rune pools per boss (Dragon / Wither / Warden)
- Added boss rune memory to prevent duplicate legendary drops
- Added boss-specific weighted utility drop tables
- Runebosses now despawn when the player dies
Beastmaster Improvements
- Fixed mount handling and hostility logic
- Updated spear material behavior across tiers
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Rune / Item / Gameplay Adjustments
- Tightened mining fragment proc restrictions to intended tool scope
- Adjusted utility item and set bonus behavior for design parity
- Updated Cyberboots behavior
- Removed wind charge
- Fixed jump timing
- Fixed slow-fall behavior
Glint System Updates
- Stabilized glint behavior for intended targets
- Added fallback direction logic when rune interaction fails
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World and Drop Progression
- Added dimension-based rune drop restrictions
- Added source-gated rune acquisition paths (boss, dungeon, dimension, endgame)
- Added cypher gating for top-tier rune unlock paths
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Advancements
- Added advancement coverage for mastery and family progression
- Added boss, mastery, and family advancement chains
- Fixed advancement schema issues preventing tab population
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Stability and Packaging
- Hardened build and deploy workflow
- Added jar validation checks
- Improved logging and issue tracking
Version updated to 0.3.0

