
Runeborn introduces a structured, tier-based rune system inspired by Diablo II, tailored specifically for use in modded Minecraft environments. 25 runes in total.
At its core, the mod adds a complex ore that drops magical runes. These runes follow a progression path through multiple tiers—starting with early-game materials like crops and basic resources, and advancing toward powerful late-game items. As players upgrade runes through crafting, new quality of life & item multiplication recipes are unlocked! *RUNES CAN MAKE YOU RICH*
The mod includes two powerful endgame tools:
- Runic Sword
- Runic Hammer (functions as pickaxe, axe, and shovel)
⚙️ Designed for Modded Minecraft
Runeborn is built with broad modpack compatibility in mind. Crafting recipes follow standard gameplay pacing, offering a natural progression that fits neatly into most modded setups. A solid foundation of balanced vanilla integration is already in place, ensuring the system works out of the box.
However, for developers looking to fine-tune their experience, KubeJS makes it easy to:
- Adjust rune upgrade recipes
- Gate progression behind other mods
- Introduce cross-mod crafting with Runeborn runes
- Disable or rebalance any component
🛠️ Highly Customizable
Whether you're designing a lightweight adventure pack or a deeply technical progression tree, Runeborn's mechanics are fully extensible. All recipes are easily editable with KubeJS, offering near-total freedom to shape rune utility around your modpack’s vision.


A quick example of how to add a custom recipe involving runes using KubeJS:
// Shapeless recipe for bulk Charged Certus Quartz using Vex Rune infusion
ServerEvents.recipes(event => {
event.shapeless(
Item.of('ae2:charged_certus_quartz_crystal', 16),
[
'minecraft:redstone',
'minecraft:redstone',
'minecraft:redstone',
'minecraft:redstone',
'runeborn:vex_rune',
'ae2:charged_certus_quartz_crystal',
'ae2:charged_certus_quartz_crystal',
'ae2:charged_certus_quartz_crystal',
'ae2:charged_certus_quartz_crystal'
]
);
});
Also, heres a clean formatted script to copy / paste for adding your own recipes:
// Template: Shapeless Recipe (x4 output)
// Usage: Copy and customize this structure
ServerEvents.recipes(event => {
event.shapeless(
// Output item — change ID and quantity as needed
Item.of('minecraft:X', 4),
// Input ingredients — replace each 'X' with the desired item ID.
// Use full IDs (e.g. 'modid:item_name') for modded items.
[
'minecraft:X',
'minecraft:X',
'minecraft:X',
'minecraft:X',
'runeborn:X_rune', // Optional rune component — replace 'X' with the rune's name
'minecraft:X',
'minecraft:X',
'minecraft:X',
'minecraft:X'
]
);
});
Optional KubeJS client script for colored rune names & visible tier tooltips:
https://github.com/dont-click-on-me/runeborn