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Rune Enchanting

Replace the enchanting system with a rune system. Find runes in the world and apply them to items
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1.3.2.0

File nameruneenchanting-1.3.2.0.jar
Uploader
Insane96Insane96
Uploaded
Sep 1, 2026
Downloads
11
Size
1.0 MB
Mod Loaders
NeoForge
File ID
8783785
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rune-enchanting-1587441:8783785"

Learn more about Curse Maven

What's new

1.3.2.1

  • Fixed runes removed with a Grindstone always popping out from the top of the block instead of the side it's actually attached to (floor, ceiling, or the wall it's facing)

1.3.2.0

  • Encased Rune got an actual texture
  • Fixed Curse of Blood Pact damage not bypassing armor and enchantments
  • Fixed atmospheric's bonus mining speed desynced client-server during night time

1.3.1.0-beta

  • Added advancements for obtaining your first rune, removing a rune with a grindstone and learning a curse
  • Veining and Tunneling are now applicable to shears

1.3.0.0-beta

  • Added Electrocution (weapons)
    • Attacks charge the target; after a delay it discharges, damaging the target and chaining to nearby charged entities
  • Added Blood-fueled (all durability items)
    • Chance to not consume durability, at the cost of a chance to hurt yourself with enchantment-bypassing damage
  • Added Soulbound (all durability items)
    • The item is kept in your inventory when you die, instead of dropping
  • Learned curses are now shared between players on the same scoreboard team
  • Vibration Detection's glow is now only visible to the entity wearing the rune, instead of everyone
  • Lowered Golden Items sockets (8 -> 6)
  • Changed enchased rune recipe (7 lapis block -> 5 lapis block + 2 golden blocks)
  • Fixed EMI integration breaking EMI
  • Fixed sockets not correctly reset when removing curses
  • Fixed curse of blood pact dealing knockback on damage
  • Sockets granted by curses are now calculated on the fly instead of being stored on the item
  • Added rune fix_sockets sub command to fix items with an incorrect stored sockets value, optionally targeting one or more players

1.2.0.1-alpha

  • Startup crash fix

1.2.0.0-alpha

  • Added rune reforging
    • Craft an Encased Rune with 2 runes and 7 lapis lazuli blocks, then smelt it in a furnace for 10 minutes to get a random rune
  • Added Lapis-fueled (all durability items)
    • Chance to not consume durability, at the cost of consuming lapis lazuli from the inventory
  • Added Padding (weapons)
    • Reduces knockback dealt by weapons
  • Added Smokescreen (helmet)
    • Reduces the range at which mobs can detect you
  • Added Curse of Exposure (helmet)
    • Increases the range at which mobs can detect you
  • Added Vibration Detection (helmet)
    • Makes nearby living entities glow through walls for a moment when they emit a sound, including yourself
  • Added Telekinesis (tools, weapons, trident, bow, crossbow and shears)
    • Sends drops from mined blocks and killed mobs directly to your inventory
  • Added Hunter (bows and crossbows)
    • Increases arrow damage the farther it travels, with a starting penalty at point-blank range
  • Added Curse of Undead (armor)
    • Set on fire the wearer under the sun
  • Added Curse of Inaccuracy (bows and crossbows)
    • Increases the spread of arrows shot from bows and crossbows
  • Added Curse of Slipperiness (tools and weapons)
    • Chance for the item to slip off your hand and fall to the ground when it loses durability
  • Luck can now be applied to bows and crossbows
    • And having a bow or crossbow equipped is no longer needed for luck to apply
  • Maces now count as weapons for runes
  • Curses' attribute modifiers are now hidden if the curse is unknown
  • Added tooltip infos to all the missing runes, even if them added attribute modifiers
  • Fixed Atmospheric rune info not working
  • Fixed Curse of Ender teleporting even when the damage was fully blocked with a shield
  • Fixed Tunneling's client-side block outline not matching the blocks actually mined on the server

1.1.1.0

  • Reduced Healthy bonus health
  • Curses can now be extracted from items by default

1.1.0.0

  • Curses can now be learned by using the tool they are applied to
  • Runes now work on thrown tridents

1.0.2.1

  • Added "Damage reduction: " infos to all damage reduction runes
  • Fixed healthy not stacking on multiple pieces
  • Fixed jump meter not raising the GUI elements when rendering

1.0.2.0

  • Extra infos
    • Now always report best values and not current or stacked ones
      • E.g. Vindication no longer shows accumulated damage
  • Veining and Tunneling Runes' mining speed penalty is now configurable
  • Slightly increased Thorns chance to trigger
  • Increased Atmospheric under rain durability consumption reduction
  • Fixed Feather Falling applicable to any armor piece

1.0.1.3-beta

  • Rune items now show which items they're compatible with in their tooltip, based on the runeenchanting:display_on_rune item tag

1.0.1.2-beta

BREAKING CHANGE:

  • Fixed rune registry being plural
    • This changes the rune tags folder from data/runeenchanting/tags/runeenchanting/runes to data/runeenchanting/tags/runeenchanting/rune

1.0.1.1-beta

  • Fixed juicy bait not applicable to fishing rods
  • Removed the C icon on rune items

1.0.1.0-beta

  • Rune items now show the first letter of the stored rune
  • Curse of corrosion now damages the armor
  • Runes can now be disabled by adding them to the runeenchanting:runeenchanting/runes/disabled tag

1.0.0.2-beta

  • Added a runeenchanting:weapons item tag

1.0.0.1-beta

  • Added get_random_rune sub command
  • Fixed enchantment replacement removing the enchantment component breaking anvil repair
    • Added fix_enchantments_component sub command to restore the enchantments component on items in main hand broken by the above bug

1.0.0-beta

  • First Release

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