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Ruby's World: Lost Updates

The Happy & Sappy, Hidden Biomes, and Crossing Over updates
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Before the stars

File namerubysmod-1.21.1-0.5.3.jar
Uploaded
Jul 6, 2026
Downloads
14
Size
918.6 KB
Mod Loaders
NeoForge
File ID
8383574
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rubys-world-lost-updates-1575707:8383574"

Learn more about Curse Maven

What's new

Before the stars (the last stop before the space dimensions)

The finish-line pass before 0.6.0's space build: the hidden Nether biomes get their real names and looks, the dungeons get legendary rewards, and the lore start goes in. (Worldgen changes are new-worlds-only.)

The hidden biomes, named and dressed

  • The Green Biome → The Overnether and the Grey Biome → The Right Forest.
  • The Overnether grows Ruby's concept-art trees now — a tall green trunk with staggered bushy leaf blobs on a patch of green grass, instead of a plain trunk-and-ball.
  • The Right Forest walls are grass and stone — Grey Stone with a scatter of mossy grass climbing the cavern sides, so it reads as a stony forest, not bare rock.
  • New Chorus Grass Block — a real grass block for the End Jungle: a soft purple grassy top over End stone instead of dirt (the flat "chorus grass" tuft still sits on top of it).

Legendary boss loot

  • The three Aether dungeons now drop legendary, uncraftable weapons — the reward for clearing a vault: the Skyforged Saber (Bronze), the Valkyrie Waraxe (Silver), and the Sunspire Blade (Gold). Fire-resistant, EPIC-rare, and the strongest weapons in the game.

The lore start

  • A brand-new player now begins in the outer End — on a small, lit, guaranteed-safe End-stone landing pad out among the islands you'd normally only reach after the dragon — with their spawn set there. (Fires once per player; always builds the pad first, so no one lands in the void.)

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