Rubys Additions :3

A mod that adds many quality of life features to the game while keeping the vanilla style.

File Details

ru3yy-1.5.0.jar

  • R
  • May 21, 2026
  • 2.41 MB
  • 8
  • 1.21.1
  • NeoForge

File Name

ru3yy-1.5.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rubys-additions-3-1480075:8121253"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 1.5.0

Bug Fixes

  • Accidentally put the copper pickaxe in the shovel tag instead of the shovel
  • Added a recipe for the pruner
  • Added the pruner to the creative menu
  • Fixed general modeling stuff with all the blocks
  • Bumped the tint index up rediculously high because I don't think I have a good general understanding of it but hey it works
  • Particles from the flowering blocks now display their flower colors as particles (they used to be dyed green LOL)
  • Added flowering spruce saplings to the creative tab
  • Added lang for the "fired enameled copper horse armor"
  • Added lang for the pants off enchant
  • Fixed every copper tool being an axe LOL

Gameplay Additions

  • Added the rest of the colors to flowering group green, lime, orange, magenta, light blue, grey, light grey, black, brown, white
  • Added the rest of our wildflowers to the flower valley biomes, almost forgot that
  • Added JEI support
  • Flowering leaves now have three states, regular, medium, and light which can be changed via the pruner
  • Added the pruner to cycle between different texture states for my flowering blocks
  • Added flowering spruce and oak logs with three texture states as well
  • Added flowering that also has three states
  • Pruner has its own custom sound
  • Changed the flowering trees to look WAY better
  • Added the "tooMuchInfo" entry in the client config for those who want log spam (more coming soon LOL)
  • When pruning the flowering blocks they drop their respective particle colors to simulate flowers falling
  • You can shear flowering blocks to remove the flowering properties (careful you may lose your flowering stuff) this excludes saplings, the shearing goes like this flowering leaves drop wildflowers, flowering logs drop flowering vines, and flowering vines drop wildflower
  • I think that is everything, I usually update this as I go but I did this all in one sitting which is bad, but I did
  • I did change the enchanting table distance stuff code wise so do be mindful if it is broken or not
  • Added our own bushy leaves resourcepack (made by me) that can be enabled via the config
  • Water is now dyeable in cauldrons -You can dip leather armor in cauldron water that is dyed to apply the dyed color
  • Elytras are now dyeable via dipping it into a cauldron with dyed water
  • Added an enchant for shears called the shearful enchantment that when you shear sheep you get extra wool like looting/fortune
  • Stonecutters and kilns now damage the players toes when stood on

Misc (resourcepack and datapack related stuff or general changes)

  • Swapped variant 1 and variant 2 percentage for flowering logs to appear on trees (variant 1 is 50% now from 35% | variant 2 is 35% now from 50%)
  • Added many tags, "flowering_group" "flowering_leaves" "flowering_logs" "flowering_saplings" "flowering_potted_saplings "flowering_vines" right now they do nothing but it may be useful later I just over prepare
  • Added a "cycle_tools" tag for items like the pruner if someone wants to add any
  • If you want to change the flower particle the texture used is in the particle folder and the file named "pixel", yes it is an 8x8 white square
  • Added the sounds for copper armor to the correct folder and named it properly
  • Added the "shears" tag that is used in the shearful enchant
  • Added a folder in our jars resources to use in complimentary shaders