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RTS Map Command Recruits

Addon for villager recruits that turns map control into true RTS group commanding: click-to-move, queued waypoints, attack/strategic-fire orders, stance/fire controls, and formation hotkeys.

You can support me through- https://ko-fi.com/knightmare61825

Join us to participate in huge battles at our server: Server

RTS Map Command Recruits is an addon for the Recruits mod that gives you Total War-style map control over recruit armies: one map icon can represent a full group, with click-to-move, waypoints, formation control, combat commands, and strategic fire control.

Group-Based Map Commanding:

  • Each recruit group appears as a single tactical icon on the world map.
  • Split group handling: if members are far apart, they can appear as separate controllable sub-groups.
  • Movement arrow/path rendering from current position through queued waypoints.
  • Smart Group Visuals
  • Uses each group’s configured image/icon (from group setup).
  • Relation outline colors:
  • Your groups: Green
  • Allies: Blue
  • Neutral: Gray
  • Enemies: Red
  • Icon size scales better with map zoom.

Multiplayer-Safe Order System:

  • Server-authoritative orders and validations.
  • Selection/order stability improvements for moving/splitting groups.
  • Stuck orders/arrows auto-cleaned to prevent command-lock states.

How To Use (Map Controls):

Selection & Basic Orders

  • Left Click group icon: select group
  • C: clear selected group
  • Right Click map: move selected group
  • Shift + Right Click: queue waypoints

Attack & Fire Commands

  • Ctrl + Right Click on enemy group icon: attack that group
  • Ctrl + J + Right Click on map: strategic fire at that position
  • Ctrl + K: hold/cancel strategic fire for selected group

Behavior / Stance (selected group)

  • 1 = Passive
  • 2 = Neutral
  • 3 = Aggressive
  • 4 = Hold Fire
  • 5 = Fire At Will
  • 6 = Wander movement mode

Formation Controls

  • Ctrl + Tab: cycle formation
  • Ctrl + Shift + Tab: cycle formation backward

Numpad direct formation binds:

  • KP1 Circle

  • KP2 H Circle

  • KP3 Square

  • KP4 H Square

  • KP5 Line

  • KP6 Triangle

  • KP7 V Form

  • KP8 March

  • KP9 No Formation

Other UI Controls

  • Tab / Shift+Tab: cycle selected groups
  • U: toggle map overlay text

Visibility & Command Limits

  • Groups must be in the correct world/dimension and visible per server-side checks.
  • Commanding can be limited by configurable radius from player.
  • Visibility/control behavior respects render-distance-style constraints for fairness.

Configurable Server Settings

In the server config:

  • commandRadiusBlocks – max command distance from player to group anchor
  • arrivalDistance – waypoint completion distance
  • continueMarchWhenInCombat – continue marching vs stop-and-fight behavior

You can support me through- https://ko-fi.com/knightmare61825

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