RSMC-0.20.0
Curse Maven Snippet
What's new
🚀 Features
- Integrated the "RSMC Arnor HUD" MOD by created by Cyannor. (Thank you Cyannor)
- Configurable Client HUD and Armor HUD undefined* [ArmorHUD] Kotlin Implementation + In-Game Config Editor + UI Editor
- Converted Armor HUD to Kotlin.
- Removed unnecessary classes. (RenderData and ModConfig).
- Fixed issues with the rest of the RSMC HUD when armor HUD is scaled.
- Added configuration options for background color and transparency for Armor HUD.
- Added a drag & drop UI editor for customizing UI element positions.
- Modified UI elements to use the values from the UI Editor.
- Added a lot of new configurations in the client.toml since the UI Editor has to save a bunch for each element.
- Added a keybind to open the UI Editor in-game (Defaults to Ctrl + O for now)
- Replaced stone spirits with resource spirits and expanded their usage
🔨 Fixes
- Merged shared code for grid-based utility containers
- Consolidate grid, mobile, and combination recipe systems into single recipe system
- Changed plant cure to combination recipe (onion + water)
💬 Other
-
[$1gq] Fix for Bad Omen Icon interface
- Added Mixin which moves the "effects list" of the player to the left side of the inventory screen to make room for the buttons added by the RSMC mod.
REQUIREMENTS


This mod has no additional files

