RPG Prefab Houses

Browse, customise and place large RPG houses built from vanilla blocks: 20 genres, cosy cottages, underground halls and deep mines.
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RPG Prefab Houses 1.6.5

File namerpgprefabhouses-1.20.1-1.6.5.jar
Uploader
LoudevLoudev
Uploaded
Oct 12, 2026
Downloads
143
Size
1.3 MB
Mod Loaders
Forge
File ID
9148470
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rpg-prefab-houses-1728119:9148470")

Learn more about Curse Maven

What's new

1.6.5

Tower stairs fixed

  • The stairs that wind up the inside of a tower could not be walked up: at every turn you met the next step from the side and had to jump. This affected the towers you add with the Builder's Hammer, and the towers inside houses (Wizard's Tower and the other round-towered styles). Every step now faces the way you walk on to it, so you can walk up and down without jumping. The house's other staircases are unchanged.

New: Underground On / Off

  • A new Underground switch at the top of the Underground settings in Customise. Off builds the house wholly above ground: no basement, no rooms in the basement, no mine and no stairs going down. On brings back the basement and mine you had.
  • With it off, the basement, mine and underground style settings and the Mine room are locked until you switch it back on.
  • Cottages, the Swamp Manor, the Hillside Burrow and the Treehouse always keep their underground, because their rooms are down there.
  • A small house may not fit every room above ground; the screen then says it is too small, so pick a larger size or more floors.
  • Builder's Hammer extensions never have an underground of their own.

Existing design codes build exactly the same houses. Client and server both need 1.6.5.

This mod has no additional files