RPG Prefab Houses 1.6.4
Curse Maven Snippet
What's new
1.6.4
Compatible with shaders (Oculus, Embeddium)
- With a shader pack on, the house you are placing showed as a solid black shape instead of the see-through green (or red, when it can't be placed) preview. It now shows as a see-through, tinted preview with shaders too, lit by the shader pack.
- With shaders, the placement outlines could also show up a second time, floating in the sky, and the preview cast a shadow on itself. Both are gone.
- The Builder's Hammer extension preview had the same problem and is fixed too.
- Without shaders, everything looks exactly as before. Embeddium on its own with shaders off was not affected.
Only the client changed: a 1.6.4 client can join a 1.6.3 server and the other way round. Houses build exactly as in 1.6.3.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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