RPG Prefab Houses 1.6.2
Curse Maven Snippet
What's new
1.6.2
New: Terrain setting
- Customise > Terrain: Terrain Adapted lays the house into the land as in 1.6.1. Flat Platform puts it on a level lot and blends the land around it to meet the lot, the way Original houses are placed.
- On a Flat Platform, trees the lot cuts through are taken down whole, along with any leaves and vines left hanging. The ghost marks the trees that will go.
- Original architecture always stands on a flat platform, so the row is greyed out for it.
New: Path Size
- Customise > Path Size: Expanded keeps the paths as before: a main path three blocks wide, and every path carried on over the land to a nearby road.
- Compact makes the main path only as wide as the front door, and only that path carries on a short way past the lot.
New: room switches
- The Storage Room can now be switched off. The Village Homestead and Coastal Estate keep it, since they are built around their barn and warehouse. A house without a storage room has no starter chests.
- All On / All Off above the room list switches every room that can be switched.
Improved: houses laid into the land
- The land around a Terrain Adapted house is shifted to meet the lot instead of being flattened, so it keeps its shape. Where the lot already meets the land, nothing moves. Around 10% less land is reshaped on the test sites.
- Past a three-block yard round the house, open lawn that sits at the land's own height keeps the land's own ground and plants. In woods and wild land the forest floor now runs up to the yard, between the paths and garden features.
Existing designs and design codes keep the houses they always built. Servers and clients must both run 1.6.2.
This mod has no additional files