RPG Prefab Houses 1.6.1
Curse Maven Snippet
What's new
1.6.1
New: Varied architecture
- New designs use Varied architecture (Customise > Architecture). The seed now changes every style's shape, and large houses are built from several volumes instead of one block.
- Varied wall windows come in pairs with blank bays, set round a wider middle window. Dormers and side gables vary with the seed, and the yard has a working side and a garden side.
- Rooms that belong together sit side by side, and bedrooms keep away from noisy rooms.
- Original architecture builds every house exactly as before. Saved designs and design codes keep the house they always built.
New: room decoration
- Decoration can be None, Selected Rooms or All Rooms. You pick the rooms floor by floor in the Customise screen.
New: houses laid into the land
- A Varied house now sits on the land where you place it, instead of on a flat lot. The house stands on level ground, and the garden slopes into the surrounding land as grass. Stone walls appear only where the style has them (terraces for the Keep, Dwarven Hall and Greek Villa, plinths, podiums).
- Wings can step up or down a little with the slope. The Dwarven Hall sets itself into the rock.
- Hillside styles sit lower in the slope, and houses on stilts stand on posts.
- The front door gets a level landing and a path that leads out to open land. On slopes the path has steps, and over water it has a deck.
- Trees are kept unless they are in the way. A tree that is in the way is taken down whole, with nothing left floating. A narrow gap opens so you can see the front of the house as you walk up to it.
- The placement ghost shows the house as it will stand on the land. It marks the trees that will be cleared, and shows the path squares at their real height.
- If the land is too steep or would need too much digging, the ghost moves or turns the house to a nearby spot that fits and tells you. If there is no such spot, it says why the house can't go there.
- Servers can switch this off with the
fitTerrainsetting. Varied houses then go on a level lot as in 1.6.0.
New: Mine and Magic Room can be switched off
- The Mine and the Magic Room (enchanting room) are now ordinary on/off rooms in the room list. Both are on by default. With the Mine off there is no shaft, chamber or digging, and the Mine size is greyed out. With the Magic Room off the house is planned without it.
- The Builder's Hammer won't add a magic room to a house that was built without one.
Fixes
- Undo no longer refuses with "Part of the house has been broken" when a leaf from a tree next to the house decays.
- A one-block gap could be left where a very tall tower meets the house wall; it is now filled (Varied houses only).
Existing designs and design codes keep the houses they always built. Servers and clients must both run 1.6.1.
This mod has no additional files