RPG-Mounts-Framework-forge-1.20.1-1.0.0-b125a.jar
Curse Maven Snippet
What's new
🌊 Aquatic Mount Performance & Lag Fixes
- Smooth Underwater Movement: Fixed an issue where aquatic mounts were constantly fighting water physics and trying to jump out of the water, causing server lag spikes during underwater swimming.
- Fixed Idle Water Lag: Aquatic mounts chilling in water will no longer attempt endless land-pathfinding searches, eliminating CPU lag when keeping water mounts near your base.
- Reduced Memory & Network Overhead: Optimized how the underwater breathing effect is given to riders, removing 95%+ of unnecessary background memory allocation and network traffic.
- Improved Water Physics: Water currents no longer fight or push against your controls while riding an aquatic mount.
🛠️ Compatibility & Crash Fixes
- Epic Fight Compatibility: Fixed a startup loading screen crash that occurred when Epic Fight (or Minecraft resource reloads) loaded custom mount sound files.
- Robust Custom Asset Loading: Custom sound files (
.ogg), models, and animation folders containing spaces, capital letters, or special characters are now automatically cleaned and safely indexed without crashing the game. - Cross-Platform Sound Support: Ensured sound files load seamlessly across Windows, Linux, and macOS servers/clients regardless of file-casing.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

