Remember that Dinnerbone easter egg ? Imagine it being more complex, this mod make it better, rename an entity with the following format and it will rotate: XDinnerbone-YDinnerbone-ZDinnerbone
The X Y Z is an integer wich represent the rotation speed, dont type it if the rotation should be fixed.
The Dinnerbones doesnt need to be complete (you can type Dinner or ner for exemple), it represents how much the entity will be rotated on this axis.
Feel free to comment your feedbacks!

