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Rope [Rope]

Adds a simple climbable rope. One click to place, one shift-click to drop an entire column to the ground.
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rope-neoforge-1.21.1-1.1.0.jar

File namerope-neoforge-1.21.1-1.1.0.jar
Uploader
NikrecsNikrecs
Uploaded
Sep 10, 2026
Downloads
352
Size
107.1 KB
Mod Loaders
NeoForge
File ID
8848664
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rope-rope-1505654:8848664"

Learn more about Curse Maven

What's new

1.1.0

Empty-hand retrieve

  • Right-click a rope block with an empty main hand to pull that segment and every rope hanging under it
  • Survival: segments return as items (overflow drops at your feet). Creative: removes the column, no items. Adventure: cannot retrieve

Rope Bolt

  • Shapeless craft: 1× arrow + 1× rope → Rope Bolt
  • Load it in a vanilla crossbow (it is also a vanilla #arrows item, so bows can load it too) and shoot
  • On a valid block hit (existing rope or a sturdy downward face), rope unrolls downward — same hang rules as hand place
  • Survival pays rope from the whole inventory for segments that actually place (up to 64). Creative: free, still capped at 64
  • Multishot: survival spends one bolt and anchors from the recoverable projectile only; creative can anchor from all three
  • Mob hits do not place rope (normal arrow behavior). Dispenser-fired bolts place nothing

Other

  • Creative sneak-place always places up to 64 segments from one rope in hand (1.0.0 used stack count, so a single rope placed one block)
  • Hand- and bolt-placed columns now respect build permission, spawn protection, and Forge/NeoForge place events (claim mods)

Loaders / versions

  • Added: Fabric 1.19.2, Forge 1.21.1, Forge 1.21.11
  • Dropped: 26.1 / 26.1.1 / 26.1.2 (Fabric & NeoForge). 26.2 remains
  • Architectury API is now required on Fabric and NeoForge (Forge jars do not use it)

Climbable rope, default rope recipe, hang rules, and textures are unchanged.