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Rod of Discord

Teleport where you are looking with a progression of seven craftable rods, from short-range escapes to 1,500-block jumps
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Rod of Discord 0.2.0 - MC 26.1.2 (neoforge)

File namerodofdiscord-neoforge-0.2.0+26.1.2.jar
Uploader
tonywww4tonywww4
Uploaded
Aug 9, 2026
Downloads
9
Size
59.4 KB
Mod Loaders
NeoForge
File ID
8606613
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:rod-of-discord-1644156:8606613"

Learn more about Curse Maven

What's new

Changelog

All notable changes to Rod of Discord will be documented in this file.

[0.2.0] - 2026-08-09

Added

  • Added the data-driven rodofdiscord:dangerous_fluids fluid tag, which defaults to vanilla lava and can be extended or replaced by datapacks.
  • Added Forge 1.20.1 regression tests for safe-destination search planning, spherical bounds, layer priority, and deterministic tie-breaking.

Changed

  • Reworked safe-destination search with deterministic height and horizontal-distance ordering, cached two-dimensional search plans, and per-teleport candidate deduplication.
  • Limited synchronous chunk loading to the target chunk; candidate checks now stay within chunks that are already loaded.
  • Allowed ordinary water as a destination while continuing to reject fluids included in the dangerous-fluid tag.
  • Improved landing-surface detection for partial collision shapes such as slabs, stairs, fences, and walls.
  • Preserved path fallback and the final unsafe teleport when no safe destination can be found.

Fixed

  • Fixed same-column landing positions being omitted from the safe-point search.
  • Fixed unrelated high sections of complex collision shapes being selected as the landing height.
  • Fixed the target marker moving at an incorrect ratio relative to camera movement on NeoForge 26.1.2.

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