File Details
Rockhounding Mod v4.04c
- R
- Apr 18, 2016
- 5.13 MB
- 376
- 1.7.10
File Name
globbypotato_rockhounding_1.7.10-v4.04c.jar
Supported Versions
- 1.7.10
v4.04c changelog
- Fixed an issue with the Lab Oven not eventually filling tanks (now marked as Empty when no acid is contained)
- Fixed an issue with some textures (hoepicks textures)
v4.04 + v4.04b changelog
Several items and blocks will be removed and relocated in a different way. Shouldn't cause critical issues.
- Building Blocks
- Tweaked some rock spawning parameters
- Rocks can be purchased also by trading Ammolite shells in the Rock Vendor. Triple outcome than paper
- Sweat Satchel and Amber Jar relocated and NBT based. Old ones will disappear (extract their content before updating)
- Water making
- Grouped water related config settings into a own category
- Bucket filling from fountains can be disabled
- Fluids mined with the Mine Crawler can be dropped as placeable items
- Evaporation Tank
- Tank refill from rain can be disabled. Salt may still melt back into water
- In desert the tank will be not refilled anyway
- The evaporation time will be multiplied or divided depending on biome types
- Gemology
- Pyrite and Fluorite spawning can be disabled from Gemology if the chemistry module is enabled. Shards can be shared
- Divined wands relocated and NBT based. Old ones will disappear
- Jewelry relocated and NBT based. Old ones will disappear
- Catalyzed Drillers relocated and NBT based. Old ones will disappear
- Table backlit lamps render updated
- Chemistry
- Shared some Gemology shards to chemical production
- Beryl shards can extract Beryllium
- Pyrite and Fluorite shards both way compatible with Gemology
- Fluorite shards and ore can be crushed into fluorite dust
- The spawning of the Uninspected Mineral can be disabled
- Disabling the mineral will automatically enable the Iron Hoe-pick and Diamond Hoe-pick
- Hoe-pick is a normal pickaxe instance with a chance to discover Uninspected Minerals while mining stones
- Fortune levels will increase the chance to find a mineral
- Shared some Gemology shards to chemical production
- Machines
- Machines Consumables relocated and NBT based. Old ones will disappear
- Additional power supply for machine fueling
- Copper Battery and Titanium Battery from Mariculture
- RE-Battery from IC2-Classic
- Rock Vending System
- Updated the working method to separate the rock purchasing from the wiki function
- The Rockpedia books can be obtained from the Rockypedia table.
- The Rockpedia book/s can be used inside the vendor to inscribe rock informations (biome, levels, gems)
- Right clicking the world with an inscribed Rockpedia book, a message will tell if in the biome is present that rock
- Lab Oven
- Polyacrylic acid has a own fluid, recipe alligned to the rest of the acids
- Chemical tanks relocated and NBT based. Old ones will disappear
- Cracked Coal recipe simplified
- Hydrofluoric acid can be synthetized also from fluorite dust
- Energy Condenser
- Essence jars relocated and NBT based. Old ones will disappear
- Miners Blood has a own jar to pick it from the Energy Condenser and to charge the Item Divinator
- Misc fixes
- Minor machines fixes
- Some render updates
- Soil Conditioner relocated. Old one will disappear
- Minor config tweaks for default values
- Mod Books rearranged. Old ones will disappear
- Updated some contents
- Requires a paper to be obtained from the Rockypedia

