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Rockhounding Mod

Decorative blocks and building parts made of different materials and by different processes.

File Details

Rockhounding Mod v4.00

  • R
  • Mar 18, 2016
  • 5.05 MB
  • 426
  • 1.7.10

File Name

globbypotato_rockhounding_1.7.10-v4.00.jar

Supported Versions

  • 1.7.10

v4.00 changelog
IMPORTANT: This version is a complete rewrite. Many blocks and items will no longer match with version 3

 

  • Building Blocks
    • The spawning of the rocks can be disabled. Rocks can be eventually purchased from the Rock Vendor
    • Added integration with Forge Multipart
    • Stairs, Modular Slabs and Bricks can be disabled where Carpenter's Block or Forge Multipart may suffice
    • Reworked the Cutting Station function
      • Added a specific pigment logic for extra dyes (where new dyes are enabled)
      • Added a specific crusher logic for common dusts
    • Mining shards from soft blocks are obtainable only from sieving
    • Added a processing technique for amber related blocks and items
      • Added the Amber Crucible and the Amber Collector working as adjacent blocks
      • Amber Shard turned into Copal Shard. Still collected by the Amber Jar while mining stone
      • Copal shards can be melted in the crucible to cast the blocks inside the collector
      • Melting Copal Shards, it is possible to spot and drop the proper Amber Shards for gemstone purposes
  • Gemology
    • Updated the Backlit lamps (blocks and table/hanging lamps) 
    • Reworked the Energy Condenser function. No more GUI but player interactions
    • Reworked the effect of some of the wands
      • Wand of Salvation will redeem Zombie Villagers into trainable Novice Villagers by hitting them
    • Improved the Energy Amplifier
      • The table and the grids are splitted into 3 separated and upgradable tiers
      • Improved the GUI showing clearly which gems are required
      • Tweaked the effect of some of the Crystal Grids
    • Improved the Item Divinator
      • Improved the GUI showing clearly which gems and catalysts are required
      • Tweaked tools and armors
    • Jewelry
      • Added Cosmo Burner (type Ring). Burns player's energy when player is on fire and well fed, generating a huge explosion
      • Added Charon's Obol (type Amulet). Turns the lava under the player into a fragile obsidian layer.
  • Chemistry
    • Ore processing
      • Reworked the concept. It spawns only an "Uninspected mineral"
      • The uninspected mineral needs to be prospected for a first classification. 10 mineral categories available
      • Added the Mineral Analyzer. It extracts several mineral species from each mineral category
      • Added 80 collectable mineral species, each one composed of a different quantity of elements
      • Reworked the Chemical Extractor. It will extract all the elements composing a mineral by their quantity
      • Added the Lab Oven. It produces and stores the commonly used acids
      • Added 50 elements in dust form.
        • Some elements are unused by the mod but oredicted for integration
    • Alloying
      • Added the Rose Gold Alloy. For decoration purposes
    • Mine Crawlers
      • Slight fix to their working
      • General fixes to Mine Crawler Assembler
  • Machines 
    • All the utility devices (not the machines) can be set to be craftable or lootable only inside the Guru's hut  
    • Reworked the fueling system for all the machine, opening hopefully for extra integrations
    • Suppressed the Guru's Pawnshop. Added a trainable Guru Villager for Gemology and mining tradings
    • Reworked the Rockhoundpedia (in progress...)
      • It returns the books for every feature with explainations
      • It returns casted grids for Energy Amplifier and Item Divinator by supplying empty guides
    • Stone Prospector turned into a cross-feature machine, not only for Gemology purposes
      • Slightly changed the working of the Prospector. Prospecting blocks will be shown on top of it
  • Mobs
    • Added a Guru Villager. Can be trained to perform Gemology or mining trades
    • Added a Novice Villager. Can be redeemed from Zombie Villager and trained directly into a specific profession
    • Both villagers can breed and be trained to play with their trades
  • Truffles
    • Reworked the trading procedure
    • Added the Truffle Auction Table. Allows to trade truffles for gold by an auction through villagers
    • Added two more recipes (Harvestcraft bonus)
  • Misc Fixes
    • Cleaned several parts of the code hopefully for a better working
    • Reworked several blocks appearence
    • Reworked several renders
    • Reworked several textures
    • Improved the config with explainations for each entry