File Details
Rockhounding Mod v4.00
- R
- Mar 18, 2016
- 5.05 MB
- 426
- 1.7.10
File Name
globbypotato_rockhounding_1.7.10-v4.00.jar
Supported Versions
- 1.7.10
v4.00 changelog
IMPORTANT: This version is a complete rewrite. Many blocks and items will no longer match with version 3
- Building Blocks
- The spawning of the rocks can be disabled. Rocks can be eventually purchased from the Rock Vendor
- Added integration with Forge Multipart
- Stairs, Modular Slabs and Bricks can be disabled where Carpenter's Block or Forge Multipart may suffice
- Reworked the Cutting Station function
- Added a specific pigment logic for extra dyes (where new dyes are enabled)
- Added a specific crusher logic for common dusts
- Mining shards from soft blocks are obtainable only from sieving
- Added a processing technique for amber related blocks and items
- Added the Amber Crucible and the Amber Collector working as adjacent blocks
- Amber Shard turned into Copal Shard. Still collected by the Amber Jar while mining stone
- Copal shards can be melted in the crucible to cast the blocks inside the collector
- Melting Copal Shards, it is possible to spot and drop the proper Amber Shards for gemstone purposes
- Gemology
- Updated the Backlit lamps (blocks and table/hanging lamps)
- Reworked the Energy Condenser function. No more GUI but player interactions
- Reworked the effect of some of the wands
- Wand of Salvation will redeem Zombie Villagers into trainable Novice Villagers by hitting them
- Improved the Energy Amplifier
- The table and the grids are splitted into 3 separated and upgradable tiers
- Improved the GUI showing clearly which gems are required
- Tweaked the effect of some of the Crystal Grids
- Improved the Item Divinator
- Improved the GUI showing clearly which gems and catalysts are required
- Tweaked tools and armors
- Jewelry
- Added Cosmo Burner (type Ring). Burns player's energy when player is on fire and well fed, generating a huge explosion
- Added Charon's Obol (type Amulet). Turns the lava under the player into a fragile obsidian layer.
- Chemistry
- Ore processing
- Reworked the concept. It spawns only an "Uninspected mineral"
- The uninspected mineral needs to be prospected for a first classification. 10 mineral categories available
- Added the Mineral Analyzer. It extracts several mineral species from each mineral category
- Added 80 collectable mineral species, each one composed of a different quantity of elements
- Reworked the Chemical Extractor. It will extract all the elements composing a mineral by their quantity
- Added the Lab Oven. It produces and stores the commonly used acids
- Added 50 elements in dust form.
- Some elements are unused by the mod but oredicted for integration
- Alloying
- Added the Rose Gold Alloy. For decoration purposes
- Mine Crawlers
- Slight fix to their working
- General fixes to Mine Crawler Assembler
- Ore processing
- Machines
- All the utility devices (not the machines) can be set to be craftable or lootable only inside the Guru's hut
- Reworked the fueling system for all the machine, opening hopefully for extra integrations
- Suppressed the Guru's Pawnshop. Added a trainable Guru Villager for Gemology and mining tradings
- Reworked the Rockhoundpedia (in progress...)
- It returns the books for every feature with explainations
- It returns casted grids for Energy Amplifier and Item Divinator by supplying empty guides
- Stone Prospector turned into a cross-feature machine, not only for Gemology purposes
- Slightly changed the working of the Prospector. Prospecting blocks will be shown on top of it
- Mobs
- Added a Guru Villager. Can be trained to perform Gemology or mining trades
- Added a Novice Villager. Can be redeemed from Zombie Villager and trained directly into a specific profession
- Both villagers can breed and be trained to play with their trades
- Truffles
- Reworked the trading procedure
- Added the Truffle Auction Table. Allows to trade truffles for gold by an auction through villagers
- Added two more recipes (Harvestcraft bonus)
- Misc Fixes
- Cleaned several parts of the code hopefully for a better working
- Reworked several blocks appearence
- Reworked several renders
- Reworked several textures
- Improved the config with explainations for each entry

