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Rock Drakes!

Tame fierce drakes and colossal titans, build mobile bases on moving platform saddles, and conquer the wilderness with advanced mounted combat and custom survival gear.
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Rock Drakes!

File namerockdrakes-1.0.0.jar
Uploader
Magnacon27Magnacon27
Uploaded
Oct 17, 2026
Downloads
36
Size
702.5 KB
Mod Loaders
Forge
File ID
9224126
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rock-drakes-1746702:9224126")

Learn more about Curse Maven

What's new

# Changelog - v1.0.1

### 🛡️ Tamed Creature AI & Wolf Protective System
* **Faithful Wolf Defense AI:** Implemented vanilla Minecraft wolf-style protective combat AI for tamed **Cinderling**, **Dreadclaw**, and **Titanback**.
  * **Owner Hurt By Target:** Tamed beasts will now immediately defend their owner and retaliate whenever the owner takes damage from any hostile mob or attacker.
  * **Owner Hurt Target:** Tamed beasts will automatically assist and attack whatever mob or enemy their owner strikes (melee or ranged).
  * **Safety & Friendly-Fire Protections:**
    * Tamed beasts will never attack their owner's other pets, tamed horses, or allied scoreboard teammates.
    * Integrated vanilla Creeper avoidance to prevent suicidal explosion rushes.
    * Strict server PvP compliance: respects server PvP settings and team alliances.
    * Respects the `STAY` command: resting beasts will not break their sit/stay state to chase targets.

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### 👑 Queen Rock Drake Adjustments
* **Generation Rate Reduced (3x Rarer):** Rebalanced Queen Rock Drake Colony Nest world generation.
  * Increased chunk spacing from `36` to `64` (and separation to `28`), making colossal underground colony nests **3 times rarer** across the world to fit its apex tier status.
* **Boss Bar Removed:** Completely removed the Queen Rock Drake's onscreen purple boss bar for a more atmospheric, immersive cavern encounter.

---

### 🏗️ Titanback Mobile Platform & Building Mechanics
* **Exact Vanilla-like Block Placement:** Engineered an exact mathematical 3D ray-AABB voxel intersection system that calculates exact hit faces (Top, Bottom, North, South, East, West) on the mobile plateau deck.
* **Client-Side Right-Click Interception:** Solved unresponsive block placement by intercepting client-side right-clicks directly, eliminating hitbox dependency and distant terrain raycast mismatches.
* **Continuous Held-Click Building:** Added smooth, responsive continuous building support (holding right-click to place walls or floors) at vanilla 4-tick speed.
* **Removed Restrictive Requirements:** Players no longer need to sneak or stand on the deck to place blocks; simply holding any block and aiming at the platform places it seamlessly.

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