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Robotic Parts

Unofficial 1.12.2 port of Cyberware by Flaxbeard

File Details

cyberware-1.12.2-0.2.10.19

  • R
  • Jul 27, 2019
  • 844.83 KB
  • 8.3K
  • 1.12.2

File Name

cyberware-1.12.2-0.2.10.19.jar

Supported Versions

  • 1.12.2

This a maintenance release following the recent refactoring of the mod to fix a few regressions, a bunch of legacy issues and improvements.

Please report any issues on the github.

 

All changes by LemADEC unless otherwise stated.

- Added white/blacklist per dimension for mobs spawning
- Added specific drop rates between cyberwares and clothings

- Added render recovery in case of exception
- Added explicit output folder in dev space
- Updated Katana damage & enchantability to better match its cost
- Updated mcmod.info
- Improved player rendering speed slightly
- Improved notification lag and responsiveness
- Fixed #97 salvaged parts regression
- Fixed player rendering brightness while in inventory
- Fixed Katana not spawning in beacon range
- Fixed #25 Biker Jacket and Trench Coat rendering on mobs & armor stands
- Fixed missing properties in base items
- Fixed regression is CyberZombie size handling
- Fixed #94 server crash with ThreadMatrix & Subdermal spikes
- Fixed surgery tooltips always shown as advanced, ignoring options
- Fixed #63 surgery GUI missing tooltips for added and inventory slots
- Fixed Surgery Pre event returning invalid target inventory
- Fixed a legacy NPE when loading the map in SSP
- Fixed #91 add an explicit Forge dependency check