File Details
cyberware-1.12.2-0.2.10.16
- R
- Jul 14, 2019
- 841.01 KB
- 3.9K
- 1.12.2
File Name
cyberware-1.12.2-0.2.10.16.jar
Supported Versions
- 1.12.2
This a major refactoring of the mod to fix lag and generally cleanup the code. API was changed but should remains compatible with Re-WIRED and other addons.
Please report any issues on the github.
All changes by LemADEC unless otherwise stated.
- Added Matter overdrive compatibility (by Trinsdar)
- Added a proper logger
- Updated gradle dependencies
- Updated forge mapping to stable_39
- Updated API wrapper and fixed associated lag (many methods are marked as obsolete)
- Updated event API to reuse capabilities to reduce lag
- Improved Thought As Nails integration (not tested)
- Improved teleportation jammer
- Fixed execution in dev space
- Fixed block dropped as null instead of EmptyStack
- Fixed lag in many augments: lower organs, cyberheart, immunosuppressant, foot
- Fixed lag in internal infrastructure: creative menu, radio/beacon range handling, getItemDamage(), power API, handling low essence levels
- Fixed CyberZombie spawning & mob clothing logic, including more compatibility
- Fixed ability to eat when missing a stomach
- Fixed potential NPE with wired reflexes & threat matrix
- Fixed adrenaline pump may have no effect
- Fixed liver filter removing previous potion effects
- Fixed brain upgrades remaining active after disabling
- Fixed stack overflow in CyberAPI.setInstalledCyberware()
- Fixed lag from recurrent ItemStack & attribute creation
- Fixed metabolic generator from ignoring saturation (by TheUnderTaker11)
- Fixed #81 add more details to Surgery Pre event
- Fixed FPS lag from HUD handler and highlight augment
- Fixed GL State bleeding causing various render bugs
- Fixed light armor detection & notification
- Fixed power HUD rendering incorrectly when chat or inventory is open
- Fixed solar skin to actually use the sun light

