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adds many new biome dependent fish while trying not to overload the players inventory

Description

Description:

Do you ever find it a little silly that you can catch any fish anywhere, like tropical fish in the middle of a frozen lake? Well I have, so I made a mod to fix it.


Currently Adds:

  • 25 new, biome dependent fish (depending on what mods you have installed)
  • Generic cooked fish for everything to cook into and minimize inventory bloat
  • Increased treasure catch rates in the end for a real alternative to the villager grind

Compatible Mods:


Common Questions:

  • Q: Does it work with Neoforge through Sinytra?
    • A: Kinda. The piston handler mixin fabric mods need to use for sticky blocks (like custom slime blocks, or fishery's sea jelly) doesn't seem to be supported, so make sure to check if the version you want to play with is marked as having that file removed. Currently only Fishery 0.4(.1)b
  • Q: Ports to 1.X.X? Backports? Official Neoforge support?
    • A: Currently my goal is just to maintain the Fabric version for each new Minecraft update from 1.21 onward. So, no backports. Neoforge is unlikely.
  • Q: Can I make a port myself then?
    • A: Go ahead! All the code and assets are freely available on the mod's github, just be sure to credit me. (and I'd love to see what you do with it!)
  • Q: Help! I have an issue / question, how can I contact you?
    • A: The best way to get my attention would be through my discord. Alternatively, you can also file an issue report on the mod's github.
  • Q: Is there any way to view catch rates without EMI Loot?
    • A: Yes! I've made a guide on Fishery's modrinth page. Unfortunately it's only on the modrinth page for now since curseforge doesn't have quite the same formatting options.

Note: Curseforge does not notify me when comments are left on my projects. While comments are appreciated, do not expect me to read them within a reasonable time frame.