File Details
Roamers v1.4
- R
- Mar 7, 2023
- 349.74 KB
- 129.2K
- 1.19.2
- Forge
File Name
roamers_v1.4.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
Roamers v1.4 changes:
-**Overhauled the crafting system:
Features:
-Major bug fixes for roamers getting stuck when crafting.
-Roamers will now be able to craft items smoothly, and will not stop working.
-The recipes.json file in the roamers config folder is no longer used and can be deleted.
-**Added moods:
Features:
-Characters will now have moods that will affect their behavior.
-Negative moods like depression will affect the ability to work.
-Moods are timed, and will revert back to neutral when the timer runs out.
-Mood particles will spawn around the character to reflect their current mood.
-*Added claustrophobia:
-Characters that are in confined spaces will slowly drain their moods.
-Added player descendent skin-types:
-Player descendants can now be changed in the config to have their own textures, and not just the player's skin.
-*Added more configurations:
-Bandit spawning can be changed to spawn more common, or more rare.
-Player Descendant skins can be changed in the config.
-Added content like moods and claustrophobia to be changed in the config.
-Added the option for dirt blocks to not drop when mined by characters due to lag.
-Other Bug Fixes:
-Roamers detected Non-Replaceable plants as obstacles for building.
-Characters that tilled land with plants on top could not plant on that block.
-Fixed fishing task loot to give more treasures like name tags.
-Fixed Characters cooking plantable items like potatoes instead than planting them in their farm.
-Made the wool armor set to have less defense like leather armor.
-Other Ai and goal fixes
-TODO:
-More compatibility with other mods
-Tool and armor tier system
-Dynamic textures for characters
-Possibly trading systems