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RLCraft Enchantment Recipes

Craft max-level enchanted books from RLCraft materials instead of grinding villagers.
SupremeSharpnessV.png

SupremeSharpnessV.png

SubjectPEV.png

SubjectPEV.png

DragonSkullStageV.png

DragonSkullStageV.png

UnbreakingIII.png

UnbreakingIII.png

Description

RLCraft Enchantment Recipes

Stop trading with villagers. Start crafting.

You've killed the dragon. You've got a vault full of glowing gems, dragon bone, sea serpent scales and hydra hearts. And you're still riding across the map checking every village you can find, hoping one of the librarians happens to be selling Protection IV.

This mod fixes that. Every enchantment gets one crafting recipe, at its maximum level — and the ingredients are the things RLCraft actually made you work for.

💬 Join the Discord — bug reports, recipe suggestions, and release pings. It's where I'm most responsive.

Supreme Sharpness V recipe

Supreme Sharpness V — glowing gems, two Advanced Sharpness V books, black dragon scales and a Dragon's Eye.


What you get

  • 208 new recipes, vanilla and modded alike — Mending, Protection IV, Supreme Sharpness, Ancient Sword Mastery, the Runes, the whole Advanced and Supreme tier.
  • Always max level. No stacking, no anvil chains, no wasted XP on a Sharpness II you'll throw away.
  • Ingredients that mean something. Recipes are themed to the enchantment: Fire Protection wants blaze rods, Viper wants a hydra heart and a wither skull, Luck of the Sea wants ocean loot. Your rarest drops finally have a use.
  • Full JEI integration. Every recipe is self-describing — look up any enchanted book and the grid is right there.
  • Three difficulty settings, so you can price the whole mod up or down with one option.
  • Works on RLCraft and RLCraft Dregora.

Nothing here trivialises the game. These are endgame recipes for endgame materials — the point is to turn a slot-machine grind into something you can plan and work toward.

Protection IV recipe

Protection IV — a full diamond armour set around a book.

Unbreaking III recipe

Unbreaking III — glowing powder, anvils and obsidian.

Mending recipe

Mending — glowing ingots, experience bottles and a full XP Tome.

Strengthened Vitality V recipe

Strengthened Vitality V — an ender dragon head, Lifesteal and Vampirism books, and a Ring of Regeneration.

Subject P.E. V recipe

Subject P.E. V — an enchanted medikit, heart containers and a broken heart trinket.


Stage 5 Dragon Skull

Upgrades a stage 4 dragon skull to a stage 5. Skull in the centre, dragon bone on the edges, glowing gems in the corners. The dragon type carries over.

Stage 5 dragon skull upgrade recipe

Set ENABLE_DRAGON_HEAD_UPGRADE to false to disable it.


⚠️ Set PACK_MODE before you play

This is the one thing you have to do. Open the config and set it to match your pack:

Your pack Set PACK_MODE to
RLCraft Dregora dregora (default)
RLCraft rlcraft

If this is wrong, most recipes silently won't appear. The two packs ship different versions of SoManyEnchantments, and it renamed most of its enchantments between them. The mod can't reliably guess which one you're on, so you tell it once and forget about it.

Restart the game after changing it — recipes are built at launch.


Configuration

Config file: config/rlcraftenchantrecipes.cfg, or in-game via Mods → RLCraft Enchantment Recipes → Config.

In-game config screen

  • CONSUME_XP_BOOK_ON_CRAFT, default false. By default a full XP Tome is drained, not destroyed: you get the empty tome back, like a bucket. Set true to consume it outright.
  • DIFFICULTY_MODE, easy / normal / hard. Shifts every recipe's glowing-material cost one step along glowstone → glowing powder → glowing ingot → glowing gem → glowing gem block. One setting reprices the entire mod.
  • DISABLED_RECIPES, empty by default. A list of recipe IDs to turn off entirely. See below.
  • ENABLE_DRAGON_HEAD_UPGRADE, default true. See the dragon skull section above.
  • PACK_MODE, dregora (default) or rlcraft. See above.
  • XP_TOME_LEVEL, 0 to 30, default 30. How full an XP Tome has to be for the recipes that use one. A fuller tome is always accepted; an emptier one is rejected.

Turning recipes off

If you don't want a particular recipe, add its ID to DISABLED_RECIPES in the config, one per line. Those recipes never register, exactly as if they weren't in the mod.

* works as a wildcard anywhere in an entry, matched against the whole ID:

Entry Disables
supreme_sharpness_v That one recipe, exact match
supreme_* Every Supreme tier recipe
*_v Every recipe ending in _v
*sharpness* Every recipe with "sharpness" anywhere in its ID

An entry with no * has to match an ID exactly. Empty (the default) disables nothing.

To find a recipe's ID, check your log at startup for Registered tome recipe: <id> lines, or read ModRecipes.java in the source.

This doesn't cover the dragon skull upgrade, which has its own toggle.

Restart the game after changing it.


Playing base RLCraft?

Set PACK_MODE=rlcraft and a handful of ingredients swap to things base RLCraft actually has:

Recipe asks for You use instead
Ice and Fire copper ingot Silver ingot
Ice and Fire hydra heart Fire or ice dragon heart
Ice and Fire hydra fang Sea serpent fang
Spartan Weaponry iron scythe Iron hoe
Curseweave Fabric That curse's own material (rotten flesh, bone, …)
Prismarine block Prismarine shard
Sea lantern Prismarine crystals

Ocean materials are stepped down deliberately — they're harder to come by in base RLCraft.

Ten enchantments don't exist in base RLCraft and simply have no recipe there: Ascetic, Breached Plating, Combat Medic, Extinguish, and the subjects Biology, Chemistry, Geography, History, Mathematics and Physics. In exchange you get Subject English and Subject Science, which only base RLCraft has.


Requirements

  • Minecraft 1.12.2, Forge 14.23.5.2847 or newer
  • RLCraft Dregora v1.1.2b or RLCraft 2.9.3
  • JEI — technically optional, but you really want it

No hard dependencies. If something's missing the affected recipe just doesn't register — the game never crashes over it.


Missing recipes?

It's almost always PACK_MODE. Check your log for Could not find ... lines; each one names exactly what the skipped recipe was looking for.

Also check DISABLED_RECIPES if you've used it. A wildcard entry can catch more than you meant: *sharpness* takes out Advanced and Supreme Sharpness too, not just the plain one.

Remember that PACK_MODE, DIFFICULTY_MODE, ENABLE_DRAGON_HEAD_UPGRADE and DISABLED_RECIPES only take effect on launch. Changing them mid-game does nothing until you restart.


Feedback

Feedback and suggestions are welcome, especially on recipe costs and anything that looks mispriced.

If a recipe isn't showing up, check PACK_MODE first and include your log — the Could not find ... lines say exactly what was missing.


Source & license

Source: https://github.com/ExiledRadio/RLCraftEnchantRecipes

Licensed MIT — fork it, modify it, bundle it in your modpack. Just credit me.

Unofficial addon. Not affiliated with or endorsed by the RLCraft or RLCraft Dregora teams. All referenced items, blocks and enchantments belong to their respective mod authors — this mod bundles none of their code or assets.

The RLCraft Enchantment Recipes Team

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Making stuff for RLCraft mostly. Might do a quality of life soon for it.

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