Advanced Nemesis System
Get killed by a zombie and it stops being just a zombie.
It gets a name, a face and a grudge. It remembers what you did to it, levels up, claims land, builds a base, raises an army and comes back for you. Every rival is different, and every rivalry is yours.
Rivals that remember
- Any hostile mob that kills you becomes a Nemesis, with its own name, personality, clan and history
- Six ranks, from Recruit to Supreme Overlord, and only one Overlord can hold the throne
- They bring up what happened between you. Burn one and it won't forget. Run away and it gets stronger for it
- They keep going while you're away: travelling, trading, recruiting and levelling up
A world that fights back
- Captains and above claim land and fill it with their own troops
- Rivals build real bases, from a small hideout up to a huge citadel, full of traps, strongrooms and throne rooms
- Hunting parties, raids on your home, sieges and mounted Warlords
- Alliances, betrayals, assassinations, blood brothers and heirs who take up a fallen rival's banner
- World events as the roster fills up, from faction wars to a dark age
Fight back
- Craft the Nemesis Chronicle to track every rival you've met
- Learn weaknesses by fighting them, questioning their troops and reading their orders
- Spare a beaten rival, or follow a vendetta compass to the one that killed you
Rivals can drop five trophies, each with its own use:
- Nemesis Skull: plant it on a pike to keep lesser rivals from sending anything near your home
- Banner Fragment: raise false colours and walk past lesser rivals unnoticed
- Weapon Shard: forge a Bane weapon that hits that rival's kind harder
- Armour Emblem: fit it to a chestplate to resist that rival's kind and element
- Relic: blast nearby enemies, or survive one killing blow

