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Rivalry & Tactics

Rivalry & Tactics is a combat mod for Minecraft that transforms hostile mobs into intelligent adversaries. Instead of static AI, mobs develop rivalries, coordinate tactically, and adapt to your combat style.

Rivalry & Tactics

Rivalry & Tactics is a dynamic combat evolution mod for Minecraft Fabric that transforms hostile mobs into intelligent adversaries. Instead of static AI, mobs develop rivalries, coordinate tactically, and adapt to your combat style, creating emergent gameplay where encounters feel personal and meaningful.


Key Features

  • Nemesis System - Mobs that kill you become persistent rivals who remember your name, grow stronger with each victory, and actively hunt you across dimensions.
  • Commander System - Natural leaders emerge among mob groups, issuing tactical orders like flanking, retreating, and focusing fire.
  • Adaptive Combat Memory - Per-player profiles track your combat style. Mobs adjust their behavior based on whether you're aggressive, defensive, or rely on specific weapons.
  • Elite Mutations - Landing critical hits can trigger mutations, transforming ordinary mobs into elite variants with unique traits.
  • Mob Communication - Injured mobs alert nearby allies, creating dynamic threat responses and coordinated attacks.
  • 10 Elite Traits - Berserk, Stonehide, Swift, Armorsunder, Hunter, Shrapnel, Vampiric, Resilient, Venomous, and Elusive.
  • Visual Feedback - See nemesis titles, commander crowns, and elite markers using vanilla particles and custom names.
  • Persistent Data - Nemesis and commander data persist across sessions via world save.
  • Multiplayer-Safe - Per-player profiles and nemeses work correctly on servers.
  • Fully Configurable - Enable/disable each system, adjust thresholds, cooldowns, and difficulty scaling.

How It Works

The Nemesis System

When a mob kills you, it becomes your personal nemesis:

Stage Kills Required Effects
Rival 1 kill Remembers your name, gains title
Nemesis 2 kills +20% health, +10% damage
Arch-Nemesis 3 kills +40% health, +20% damage, glowing effect
Eternal Foe 5+ kills +60% health, +30% damage, fire resistance

Nemeses display custom titles like "☠ Zombie, Slayer of [YourName]" and will prioritize targeting you over other players.

The Commander System

When enough hostile mobs gather, one may be promoted to commander:

Aspect Details
Promotion Chance 15% per eligible mob when group size reached
Minimum Group 3 hostile mobs within range
Command Range 24 blocks (configurable)
Visual Indicator Crown symbol (♛) in custom name

Commanders issue tactical orders to their subordinates:

Order Trigger Condition Effect
Focus Fire Player at medium range All subordinates target the same player
Flank Player using shield Mobs spread out to attack from sides
Retreat Commander below 30% health Group falls back temporarily
Charge Player fleeing Aggressive coordinated rush
Surround Large group available Mobs encircle the player

Adaptive Combat Memory

The mod tracks how you fight and adjusts mob behavior accordingly:

Pattern What It Measures
Melee vs Ranged Ratio of close-range to long-range attacks
Shield Usage How often you block damage
Jump Crits Frequency of critical hits from jumping
Weapon Preference Your most-used weapon type
Hit-and-Run Attack-then-retreat patterns

Counter Behaviors

Based on your profile, mobs apply counter-biases:

Your Style Mob Counter
Heavy melee Increased kiting, maintains distance
Ranged dominance Aggressive closing, sprint attacks
Shield reliance Flanking movements, surround tactics
Jump crit spam Erratic movement, harder to predict
Hit-and-run Pursuit behavior, won't let you escape

Elite Mutations

When you land a critical hit on a mob, there's a chance it mutates into an elite variant:

Factor Effect on Mutation
Critical Hit Base 15% mutation chance
Low Health Increased chance when mob is desperate
Random Traits 1-3 traits assigned randomly
Visual Marker "✦ Elite" prefix with purple formatting

Mob Communication

Injured mobs alert nearby allies:

Trigger Radius Effect
Takes Damage 16 blocks Nearby mobs become aware of threat
Below 50% HP 24 blocks Urgent alert, faster response
Death 32 blocks All nearby mobs alerted to killer

Alerted mobs gain temporary aggression boost and will converge on the threat source.


Elite Traits

Each trait provides unique abilities and stat modifications:

Trait Visual Effect
Berserk 🔴 Red +30% damage, +20% attack speed, -15% health
Stonehide ⬛ Gray +50% armor, +4 armor toughness, -20% speed
Swift 💨 Aqua +40% movement speed, +20% attack speed
Armorsunder ⚫ Dark Gray Attacks reduce target's armor durability faster
Hunter 🌲 Dark Green Can summon reinforcements when damaged
Shrapnel 🟡 Gold Explodes on death, dealing AoE damage
Vampiric 🩸 Dark Red Heals for portion of damage dealt
Resilient 💚 Green +40% max health, faster regeneration
Venomous 💜 Purple Attacks inflict poison effect
Elusive 🟣 Light Purple Harder to hit, faster when fleeing

Traits stack—an elite with Berserk + Swift + Vampiric is extremely dangerous.


Configuration

Config file location: .minecraft/config/rivalry_and_tactics.json

{
  "nemesis": {
    "enabled": true,
    "maxNemesesPerPlayer": 5,
    "nemesisHealthBonus": 0.2,
    "nemesisDamageBonus": 0.1,
    "nemesisSpeedBonus": 0.05,
    "killsForArchNemesis": 3,
    "nemesisPersistsDeath": true,
    "nemesisGlowsAtMaxLevel": true
  },
  "commander": {
    "enabled": true,
    "promotionChance": 0.15,
    "minGroupSize": 3,
    "commandRange": 24,
    "orderCooldownTicks": 100,
    "commanderHealthBonus": 0.3,
    "maxSubordinates": 8
  },
  "adaptive": {
    "enabled": true,
    "memoryDurationTicks": 72000,
    "meleeWeight": 1.0,
    "rangedWeight": 1.0,
    "shieldWeight": 1.5,
    "jumpCritWeight": 1.2,
    "decayRate": 0.01,
    "counterBiasStrength": 0.5
  },
  "elite": {
    "enabled": true,
    "mutationChanceOnCrit": 0.15,
    "minTraits": 1,
    "maxTraits": 3,
    "statBoostMultiplier": 1.0,
    "permanentElites": false
  },
  "communication": {
    "enabled": true,
    "alertRadius": 16,
    "urgentAlertRadius": 24,
    "deathAlertRadius": 32,
    "alertCooldownTicks": 60
  }
}

Config Options Explained

Nemesis System

Option Default Description
enabled true Master toggle for nemesis system
maxNemesesPerPlayer 5 Maximum concurrent nemeses per player
nemesisHealthBonus 0.2 Health increase per kill tier (20%)
nemesisDamageBonus 0.1 Damage increase per kill tier (10%)
nemesisSpeedBonus 0.05 Speed increase per kill tier (5%)
killsForArchNemesis 3 Kills required for arch-nemesis status
nemesisPersistsDeath true Nemesis data survives mob death
nemesisGlowsAtMaxLevel true Eternal foes have glowing effect

Commander System

Option Default Description
enabled true Master toggle for commander system
promotionChance 0.15 Chance for eligible mob to become commander
minGroupSize 3 Minimum nearby mobs for commander promotion
commandRange 24 Blocks within which commander can issue orders
orderCooldownTicks 100 Ticks between order updates (5 seconds)
commanderHealthBonus 0.3 Health bonus for commanders (30%)
maxSubordinates 8 Maximum mobs under one commander

Adaptive Combat

Option Default Description
enabled true Master toggle for adaptive memory
memoryDurationTicks 72000 How long combat data persists (1 hour)
meleeWeight 1.0 Weight multiplier for melee action tracking
rangedWeight 1.0 Weight multiplier for ranged action tracking
shieldWeight 1.5 Weight multiplier for shield usage tracking
jumpCritWeight 1.2 Weight multiplier for jump crit tracking
decayRate 0.01 Rate at which old behaviors are forgotten
counterBiasStrength 0.5 Intensity of counter-behavior adaptations

Elite Mutations

Option Default Description
enabled true Master toggle for elite system
mutationChanceOnCrit 0.15 Chance to mutate on critical hit (15%)
minTraits 1 Minimum traits for new elites
maxTraits 3 Maximum traits for new elites
statBoostMultiplier 1.0 Global multiplier for trait stat boosts
permanentElites false Whether elites persist indefinitely

Mob Communication

Option Default Description
enabled true Master toggle for communication system
alertRadius 16 Normal alert range in blocks
urgentAlertRadius 24 Urgent alert range when below 50% HP
deathAlertRadius 32 Alert range on mob death
alertCooldownTicks 60 Cooldown between alerts (3 seconds)

Visual Indicators

Nemesis Titles

Level Name Format
Rival "☠ [MobType], Rival of [Player]"
Nemesis "☠ [MobType], Nemesis of [Player]"
Arch-Nemesis "☠ [MobType], Arch-Nemesis of [Player]"
Eternal Foe "☠ [MobType], Eternal Foe of [Player]" (+ Glowing)

Commander Markers

Indicator Meaning
"♛ Commander [MobType]" Active commander with subordinates
"Commander [MobType]" Commander who lost their group

Elite Markers

Indicator Meaning
"✦ Elite [MobType]" Mutated elite variant
Purple bold text Elite name formatting

Multiplayer Compatibility

This mod is server-side and works on both singleplayer and multiplayer:

Environment Compatibility
Singleplayer ✅ Full support
Dedicated Server ✅ Requires mod on server
LAN Worlds ✅ Full support
Client-Only ❌ Not supported
  • Player combat profiles are stored per-player
  • Nemeses remember specific players
  • Commanders coordinate against whoever they're targeting
  • Elites and communication work for all players

Data Storage

Persistent data is stored in the world save:

Data Type Storage Location
Config .minecraft/config/rivalry_and_tactics.json
Nemesis Data World save (per-world)
Commander Data World save (per-world)
Player Profiles World save (per-player)

Data is saved automatically when players disconnect and when the server stops.


Installation

  1. Install Fabric Loader (0.15.6 or newer) for Minecraft 1.20.1.
  2. Install Fabric API (0.92.0+1.20.1 or newer).
  3. Download the mod JAR file.
  4. Place the JAR into your .minecraft/mods folder (or server mods folder).
  5. Launch Minecraft with the Fabric profile.

Building from Source

Clone the repository and run the Gradle build:

git clone https://github.com/AaravVishal1/rivalry-and-tactics
cd rivalry-and-tactics
./gradlew build

The compiled JAR will be in build/libs/.

For development:

./gradlew runClient    # Run Minecraft client
./gradlew runServer    # Run dedicated server

Requirements

Dependency Version
Minecraft 1.20.1
Fabric Loader 0.15.6+
Fabric API 0.92.0+1.20.1
Java 17+

Troubleshooting

Nemeses aren't forming

  1. Check that nemesis.enabled is true in the config.
  2. Verify the mob actually killed you (environmental deaths don't count).
  3. Check maxNemesesPerPlayer hasn't been reached.

Commanders aren't appearing

  1. Ensure commander.enabled is true.
  2. Verify there are enough hostile mobs nearby (minGroupSize).
  3. The promotion chance is 15% by default—it's not guaranteed.

Elite mutations not triggering

  1. Confirm elite.enabled is true.
  2. Must be a critical hit (jumping attack).
  3. Default chance is 15%—not every crit triggers mutation.

Adaptive counters feel too strong

  • Reduce counterBiasStrength in the config (e.g., 0.25).
  • Increase decayRate for faster forgetting.
  • Vary your combat style to dilute the profile.

Performance issues

  • Increase cooldown values (orderCooldownTicks, alertCooldownTicks).
  • Reduce commandRange and alert radii.
  • Disable individual systems you don't want.

License

This project is licensed under the MIT License. See LICENSE for details.

The Rivalry & Tactics Team

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